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I've been to that the UmojanLabPlatformCellMassive_01.m3 model has a rigid body that makes it walkable in game.
Can somebody help me make it act like a normal doodal model without collision?
I've been to that the UmojanLabPlatformCellMassive_01.m3 model has a rigid body that makes it walkable in game.
Can somebody help me make it act like a normal doodal model without collision?