I don't have 3dsmax - if you have a link to download this software as "Express" version of Visual Studio for example don't hesitate :D - but i need a m3 file representing a cube for a project named "Cube³".
Needed
Cube. Only Cube
Same size as the "ShapeCube" of Starcraft 2
Blend Mode: Normal
6 materials for each face of the cube
Default texture for each materials: "AssetsTexturesWhite32.dds"
Needed (2)
Same work but with a rounded Cube.
Needed (3)
Well... Need this "3dsmax" software. I cannot understand this is impossible to have an "Express" versions as Visual Studio for modders and mappers :( Annoying problem...
I'm agree pay this kind of software in full price when working as job. I'm agree to have this kind of software free when learning this kind of job. But modders are not in these categories. So what ? :/
Why ?
The problem with the "ShapeCube" of Starcraft 2 is about the "Alpha Blend" rendering. I would have a normal textured cube model with the opportunity of change textures of the cube inside Starcraft 2.
Imagine I would like a cube as in Minecraft with the opportunity of changing every texture faces in Starcraft 2.
What is the "Cube³ project ?
Firstly this is a proof of concept.
Secondly this is the try of doing something with this PoC to make a true game, as Edge on Iphone.
Imagine I would like a cube as in Minecraft with the opportunity of changing every texture faces in Starcraft 2.
If you are referring to the Texture Select by ID method of swapping textures, the cube should use 6 different textures; one for either side, otherwise they cannot be swapped individually.
If you are referring to the Texture Select by ID method of swapping textures, the cube should use 6 different textures; one for either side, otherwise they cannot be swapped individually.
Quote:
6 materials for each face of the cube
Default texture for each materials: "AssetsTexturesWhite32.dds"
Exactly. So, is it possible to make the block to have only one texture, but this texture will change all faces of the block ?
Example, I have this texture:
Then I would like to replace the texture of the cube by this "pattern" with a single "Texture Select By Id". Is it possible to make the .m3 model with this feature ?
PS: Again, this is a Minecraft picture but NO, my project is NOT a Minecraft project.
Hi !
I don't have 3dsmax - if you have a link to download this software as "Express" version of Visual Studio for example don't hesitate :D - but i need a m3 file representing a cube for a project named "Cube³".
Needed
Needed (2)
Needed (3)
Well... Need this "3dsmax" software. I cannot understand this is impossible to have an "Express" versions as Visual Studio for modders and mappers :( Annoying problem...
I'm agree pay this kind of software in full price when working as job. I'm agree to have this kind of software free when learning this kind of job. But modders are not in these categories. So what ? :/
Why ?
The problem with the "ShapeCube" of Starcraft 2 is about the "Alpha Blend" rendering. I would have a normal textured cube model with the opportunity of change textures of the cube inside Starcraft 2.
Imagine I would like a cube as in Minecraft with the opportunity of changing every texture faces in Starcraft 2.
What is the "Cube³ project ?
Firstly this is a proof of concept.
Secondly this is the try of doing something with this PoC to make a true game, as Edge on Iphone.
If you are referring to the Texture Select by ID method of swapping textures, the cube should use 6 different textures; one for either side, otherwise they cannot be swapped individually.
Exactly. So, is it possible to make the block to have only one texture, but this texture will change all faces of the block ?
Example, I have this texture:
Then I would like to replace the texture of the cube by this "pattern" with a single "Texture Select By Id". Is it possible to make the .m3 model with this feature ?
PS: Again, this is a Minecraft picture but NO, my project is NOT a Minecraft project.
Solved.
@Doubotis: Go howd you do it?
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