Hello, for my Smash TV map, I'm hoping that someone could please create a model of a Smash TV contestant. It's fairly simplistic, and I think we could use some stuff in-game as well as a base. The contestant is muscular, shirtless, wears colored pants, a helmet with a chin strap, white boots, and some white arm guards. He does "not" need to have the "W" on his belt buckle. Just a regular belt is fine. His helmet and pants should be team colored. Finally, he should have some kind of weapon that he holds.
Aside from the model, he would need to have some of the basic animations that Blizzard models have. Attack, death, spell, standing, etc.
Here are some pictures to show what he looks like:
The last 2 pictures are the Spectre Prisoner model from in-game (campaign). He has the good muscular build, shirtless, pants, etc. So I think he might be a good base to start from. Not sure if we can remove those tattoo....maybe they're decals? But anyway, would be better without tattoos. We should also remove his little twitching animation lol
Would be much appreciated if anyone is able to help us out with this. It goes without saying that you would receive the appropriate credit. I don't know much about things like how much the poly count should be, but just something at a similar detail level of the prisoner model. I am free to answer any further questions that may be required.
Hello, for my Smash TV map, I'm hoping that someone could please create a model of a Smash TV contestant. It's fairly simplistic, and I think we could use some stuff in-game as well as a base. The contestant is muscular, shirtless, wears colored pants, a helmet with a chin strap, white boots, and some white arm guards. He does "not" need to have the "W" on his belt buckle. Just a regular belt is fine. His helmet and pants should be team colored. Finally, he should have some kind of weapon that he holds.
Aside from the model, he would need to have some of the basic animations that Blizzard models have. Attack, death, spell, standing, etc.
Here are some pictures to show what he looks like:
http://img832.imageshack.us/img832/8966/terrain002d.jpg
http://img28.imageshack.us/img28/5782/terrain003b.jpg
The last 2 pictures are the Spectre Prisoner model from in-game (campaign). He has the good muscular build, shirtless, pants, etc. So I think he might be a good base to start from. Not sure if we can remove those tattoo....maybe they're decals? But anyway, would be better without tattoos. We should also remove his little twitching animation lol
Would be much appreciated if anyone is able to help us out with this. It goes without saying that you would receive the appropriate credit. I don't know much about things like how much the poly count should be, but just something at a similar detail level of the prisoner model. I am free to answer any further questions that may be required.
Thanks again for any help!