Been a few years, but have some free time on my hands now!
When I first saw it, I always thought the idea of building a huge unit on the battlefield straight from an SCV was really cool. I get that it could have some weird effects in multiplayer, but it's a shame that that mechanic wasn't least implemented in the campaign or something.
Textures were done in Paint.NET and I'm starting to make the transition from Blender to 3ds Max for modelling. Some minor trim and fade work was done in Audacity for the timed Thor footstep sounds.
Apologies for the video quality and lag, I only have a laptop.
Been a few years, but have some free time on my hands now!
When I first saw it, I always thought the idea of building a huge unit on the battlefield straight from an SCV was really cool. I get that it could have some weird effects in multiplayer, but it's a shame that that mechanic wasn't least implemented in the campaign or something.
Textures were done in Paint.NET and I'm starting to make the transition from Blender to 3ds Max for modelling. Some minor trim and fade work was done in Audacity for the timed Thor footstep sounds.
Apologies for the video quality and lag, I only have a laptop.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
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Always nice to see a throwback to the classic SC2 alpha vids.
Yea, and sometimes old concepts will get thrown into other stuff, like when the infested bunker became a part of Stukov Coop commander. :D