I would like to bring this topic up once again because I've come to find that using blender and wanting to work with ribbons or editting beam models (such as void ray beams etc) have become an impossibility. The latest version of blender appears almost useless when dealing with ribbons. The only tyoe I've been able to work to some extend (Not much at all) is ribbons with a singular attachment location.
Any ribbons that also make use of an endpoint (such as arcs or beam models) will simple not appear.
Even a simple task as import/export with no further alterations of an existing model that uses either of these is basically flawed by default. No ribbon effect showing up --> think of the arcs showing on a Tempest, think of the void rays attack beam, and the like.
Does anyone know of a way to succesfully work with ribbons or beamtype models?
You're referring to Notepad++ I think right? Well its not so much the void ray beam in particular, but I discovered that I can no longer actually edit the beamtype models I created long ago (such as the attachment) And I'm currently updating the Tempest/Dominator model and I was looking in restoring some of that lightning arc stuff, but blender completely shuts me down on that. And I'm not really eager to make some weird placeholders through planes and bones with a separate animations... Although that seems to be the only way any of it would work.
My question was perhaps a bit mis-formulated. I was hoping something could be done through a fix on the import/export thing or whatever, but I'm not a programmer or anything like that so I dare not touch that subject.
Well I was refering to another program that let's you edit glow colors aswell, but for your problem, well probably just using 3ds max or Art Tools or whatever, because blender really sucks :(
Ohh well. Yesterday I've been doing some fiddling with the last aircraft I have yet in line to the Talon model migration. And I think I'm almost settled on a suitable alternative that does work in blender. In a little bit I may be able to finalize it.
In order to blow some new life into this I had an idea.
Seeing as how blender screws up ribbon effects beyond repair I was planning on creating template files with an animated bone structure that can have the same result. These template files I would suggest adding to this thread so others may use these as well.
Currently I'm trying on replicating the flare effect that Hybrid Destroyers have. The bright ones. And in addition I hope to eventually replicate an arc effect. Also I hope that if others happen yo build similar effects that they may be shared here as well. Sort of a help eachother kind of thing.
Hi Everyone.
I would like to bring this topic up once again because I've come to find that using blender and wanting to work with ribbons or editting beam models (such as void ray beams etc) have become an impossibility.
The latest version of blender appears almost useless when dealing with ribbons. The only tyoe I've been able to work to some extend (Not much at all) is ribbons with a singular attachment location.
Any ribbons that also make use of an endpoint (such as arcs or beam models) will simple not appear.
Even a simple task as import/export with no further alterations of an existing model that uses either of these is basically flawed by default. No ribbon effect showing up --> think of the arcs showing on a Tempest, think of the void rays attack beam, and the like.
Does anyone know of a way to succesfully work with ribbons or beamtype models?
Thank you.
Custom Campaign Initiative
In reply to WingedArchon:
In reply to DaveSpectre122:
And I'm not really eager to make some weird placeholders through planes and bones with a separate animations... Although that seems to be the only way any of it would work.
My question was perhaps a bit mis-formulated.
I was hoping something could be done through a fix on the import/export thing or whatever, but I'm not a programmer or anything like that so I dare not touch that subject.
Custom Campaign Initiative
In reply to WingedArchon:
Probably yes. *Sigh.
Ohh well. Yesterday I've been doing some fiddling with the last aircraft I have yet in line to the Talon model migration. And I think I'm almost settled on a suitable alternative that does work in blender. In a little bit I may be able to finalize it.
Custom Campaign Initiative
Hi there guys.
In order to blow some new life into this I had an idea.
Seeing as how blender screws up ribbon effects beyond repair I was planning on creating template files with an animated bone structure that can have the same result. These template files I would suggest adding to this thread so others may use these as well.
Currently I'm trying on replicating the flare effect that Hybrid Destroyers have. The bright ones. And in addition I hope to eventually replicate an arc effect. Also I hope that if others happen yo build similar effects that they may be shared here as well. Sort of a help eachother kind of thing.
Cheers
Custom Campaign Initiative
It is not Blender that sucks. Blender is great actually.
It is the fact that the legit Art Tool only functions with a program that is now nearly 10 years old that sucks.