and as promised, an update on Sin-Ar. Still some effects to be sorted out and not all animations are accounted for, but I'd say she's about 85 / 90% complete. I should mention, the teamcolor used in the images is Orange and affects the blade and backplate spikes, however some crystals on her armor are plain RGB orange.
Just tried this out with a few test objects. This work damn splendid! Too bad we can't modify particle RGB colors this way. It would be awesome and so easy to completely redefine models just based on this. But I definately will be using this more often for those models that blender can't open.
Nice idea there Edhriano. However I think its a little too angellike for a purifier based unit. With that being said, I only created the one in the images on experimental basis. Lemme fiddle with it some more, clea up and add some effects and we'll see where it goes :) Also I'll see if I can get a few gifs up to show the transforming sequences.