Brilliant !!! I love the engines and the moving hexagon textures !!! The missing lightning arcs are no problem, maybe it has more stable way to create the big energy ball :) Now that I think of it, when blender f*ck something up, we have to find a different solution that can end up in really original model or lore explanation xD Everything bad is good for something ...
Haha thanks mate. Only thing I didn't yet have for ththe images was the correct textures, they were on a different flash drive. And one other thing that doesn't show is that I created an engine burn similar to that of the Scout. I'll make an image of that when I combine it with the new textures. Ooh, and I still need a portrait for it XD. You are correct btw, blenders screw-ups is a chance for a creative work around for us.
I have bit of a question. Is it preferred if I make a "complete units pack" download over on tthe Talon Assets channel now that the last units are uploaded? (Or after I add the winged Tiamath). I reckon clicking once for all the assets beats clicking for each individual one.
Ooh haha, I maybe should've been a bit clear, the pack would be added off course XD. Alright then. With the Deathwing (just above) now uploaded just now, I'll create a full unit pack with before continuing with the buildings.
[Edit] Originally I did a test to try and make the Talon units a tat more glossy, reminiscent to the Golden Age units from the Blizzard Warchest. While the result wasn't what I was aiming for, I did have a prototype unit finished. It will now serve the Kitbashing scene.
[Edit]: Done some tweaks to the Robotics Facility, now the geosphere is working properly again. Also I came from the idea to have some flashing screen during power-down state. Below gif shows off some animations.