Thanks for the ideas and such. as for my design goal for this one. I wanted to use the schoulder plating from the Tempest guy (portrait) because it seemed pretty cool. And I must say it works pretty good.
and I didn't want to use the twin-blade idea because I've already used it multiple times, instead I though of going back to the core. (although that being said a twin-bladed version is easily fixed.)
About the sharper, more edgy feel I've altered the armpads and kneepads. And created some more visual and contrast on the facemask and schoulderspikes.
I feel pretty happy with the current state of the unit.
First off thanks :) Always good to hear. @ Davespectre: yes I did, implemented also in the mod. @ Veratai: Answered :) @ Edrianho: For me its ok, too bad about the computer though. Hope you'll find a new one, or have it repaired soon :D
Hi Edhriano, well.. I'm pretty good once again. Have been ill most of last week but slowly but surely crawling back to actually doing something. As to your question, I'm assuming you'd like to make use of the Forged Adept? The textures that go with her are they ones labeled with "TAdeptForged_..." (these are the easy ones I know) And the second set you'll be wanting to use for her are the ones labeled with "THunterForged_...2" <-- Note the 2 at the end, this is important. And that should be it. If you run into any problems after this please let me know.
Hereby I also would like to show off some other WIPs.
I thought of re-inventing my tankdesigns to become a little more cool-looking. Also I wanted to do a new take on the Goliath to provide it with a dual-mode weapon change option.
I'm thinking of going semi Terran/Protoss tech-level or these guys and use a white/grey and blue based exterior and yellow/green emission levels.
I however need to see how my texturizing will be going :P
But the mesh for the tank is nearly complete and the Goliath has the basics.
Haha, well that regretfully is still lingering somewhere in my mind and I'm yet to see how I'm going to visualize them. And test if what I imagine is actually working.
The testing went well , aside from the persistent music bug that keep turning off each time load a save file and boss skill that won't do as the trigger intented that is lol. Perhaps will end up scraping the custom music and redo the boss A.I.
In reply to DrSuperEvil:
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hi Guys,
Thanks for the ideas and such. as for my design goal for this one. I wanted to use the schoulder plating from the Tempest guy (portrait) because it seemed pretty cool. And I must say it works pretty good.
and I didn't want to use the twin-blade idea because I've already used it multiple times, instead I though of going back to the core. (although that being said a twin-bladed version is easily fixed.)
About the sharper, more edgy feel I've altered the armpads and kneepads. And created some more visual and contrast on the facemask and schoulderspikes.
I feel pretty happy with the current state of the unit.
Custom Campaign Initiative
much better x3-b
Adun Toridas :)
Liking the new look.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Chest plate could do with some normal mapped detail.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hi guys,
Created a small pack for 3 Gateway units: Zealot, Stalker and Adept.
similar as those they replace, these are the Forged, Talon style.
Custom Campaign Initiative
In reply to WingedArchon:
In reply to WingedArchon:
Adun Toridas :)
Like it, the back wing remind me so much of that anime Gundam something.
I want to use it for the final part of my noir campaign.
Sigh... If only my pc isn't broken.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hiya Guys,
First off thanks :) Always good to hear.
@ Davespectre: yes I did, implemented also in the mod.
@ Veratai: Answered :)
@ Edrianho: For me its ok, too bad about the computer though. Hope you'll find a new one, or have it repaired soon :D
Custom Campaign Initiative
so i released the dragoon model for you guys (although through hive workshop) have fun and maybe even talonize it xD
https://www.hiveworkshop.com/threads/sc1-cinematic-like-dragoon.299103/
Adun Toridas :)
Awesome ! Liking the Zealots !
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hello there WingedArchon, how are you?
I am planning to use your adept for my map, but I'd like to know which is which.
Reason is because I am trying to make the file size of the map to be as little as possible [your talon packet is 45mb + if not mistaken].
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to EDHRIANO:
As to your question, I'm assuming you'd like to make use of the Forged Adept? The textures that go with her are they ones labeled with "TAdeptForged_..." (these are the easy ones I know) And the second set you'll be wanting to use for her are the ones labeled with "THunterForged_...2" <-- Note the 2 at the end, this is important. And that should be it. If you run into any problems after this please let me know.
Custom Campaign Initiative
Hereby I also would like to show off some other WIPs.
I thought of re-inventing my tankdesigns to become a little more cool-looking. Also I wanted to do a new take on the Goliath to provide it with a dual-mode weapon change option.
I'm thinking of going semi Terran/Protoss tech-level or these guys and use a white/grey and blue based exterior and yellow/green emission levels.
I however need to see how my texturizing will be going :P
But the mesh for the tank is nearly complete and the Goliath has the basics.
Custom Campaign Initiative
In reply to WingedArchon:
It works fine. Thank you.
Test play the final map with your model right now.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
its a pretty interesting design on them, but i can't imagine the protoss bits on them yet Ouo
also, i left you a bit of info on discord some time ago, if you don't mind
Adun Toridas :)
In reply to EDHRIANO:
Cool! :) Curious to see the result of it.
In reply to Veratai:
Custom Campaign Initiative
The testing went well , aside from the persistent music bug that keep turning off each time load a save file and boss skill that won't do as the trigger intented that is lol. Perhaps will end up scraping the custom music and redo the boss A.I.
Here is a screenshot of the model in game.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice