I made a custom portrait model, and I would like to put a custom light on it so that it looks more awesome.
The lighting sets that already exist in the editor work just well; I switched lightings in Art: Lighting section of the portrait model and they appear with the model with no problem. However, after I modified their specifications(Ambient color, Diffuse color, etc) via the Lighting window and launched the game, the portrait appears with the map's default lighting, as if it does not recognize the modified light applied specifically to it. I created a new light set copied from existing ones, but it doesn't work either.
How can I modify existing lights and properly apply them to portrait models?
Hi.
I made a custom portrait model, and I would like to put a custom light on it so that it looks more awesome.
The lighting sets that already exist in the editor work just well; I switched lightings in Art: Lighting section of the portrait model and they appear with the model with no problem. However, after I modified their specifications(Ambient color, Diffuse color, etc) via the Lighting window and launched the game, the portrait appears with the map's default lighting, as if it does not recognize the modified light applied specifically to it. I created a new light set copied from existing ones, but it doesn't work either.
How can I modify existing lights and properly apply them to portrait models?
Ok, I found out something more specific.
Changes in Tone Mapping section in Lighting window are not applied to in-game portraits.
I don't know why, but it is just what it is, based on my attempts.
Any method to actually make them changed?