Whelp I'm not sure what i'm doing, This community is somewhat entertaining for a while. I guess I'll show off some stuff I've been making, see if anybody's interested. other wise I think I'm going to just try to finish "The Thing revival" model and get going with my own project.
LOL cuttlefish are the best ever!
Okay, I'm back (sorta) with a new sc1 zergling model, (I dubbed it Zergling:REDUX).
Anyways knowing how Things work when I try to use them There is a problem.
The texture has weird clipping issues on it and the symmetry line is really visible. I Didn't want to show anything untill i finished the texture But I'm honestly stuck. All texturing here is by me, so tell me what you think, I really want this problem to go away:
Legs are detached for rigging purposes. Notice the problem areas on the Arms(?) and legs.
Alright I think I figured it out, There is something wrong with my smooothing groups, the smoothing groups on the arms and legs are not transfering over from 3ds max for some reason. I cant seem to make them work either. I did detach the arms then reattach them but Thats the only thing different I could think of with the arms.
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@phanalax128: Go
@DeltaCadminus lol okay then.
UVW unwrapping hands and complicated objects is the most frustrating thing ever... Almost not worth the effort. >:(
@phanalax128: Go You can keep them as separate materials and use the original textures for legs and claws, no need to unwrap them.
@phanalax128: Go
lol, just kidding.
Whelp I'm not sure what i'm doing, This community is somewhat entertaining for a while. I guess I'll show off some stuff I've been making, see if anybody's interested. other wise I think I'm going to just try to finish "The Thing revival" model and get going with my own project. LOL cuttlefish are the best ever!
Seeya.
Awesome job mate! Now some animations and textures for the cuttle fish and I can bet people would def use it for their water based maps ;]
Okay, I'm back (sorta) with a new sc1 zergling model, (I dubbed it Zergling:REDUX). Anyways knowing how Things work when I try to use them There is a problem. The texture has weird clipping issues on it and the symmetry line is really visible. I Didn't want to show anything untill i finished the texture But I'm honestly stuck. All texturing here is by me, so tell me what you think, I really want this problem to go away:
Legs are detached for rigging purposes. Notice the problem areas on the Arms(?) and legs.
Alright I think I figured it out, There is something wrong with my smooothing groups, the smoothing groups on the arms and legs are not transfering over from 3ds max for some reason. I cant seem to make them work either. I did detach the arms then reattach them but Thats the only thing different I could think of with the arms.