I need some serious help for a serious project! Let me start by saying that I have no experience with 3D models and I'm trying to do one small task for my next project. One and done!
I need to convert a few models (about 4 or so) from a 3D Studio format, .max, to the SC2 format, .m3. What I would really like to do is go to turbosquid.com and purchase some pre-made models in .max format and get them rendered into SC2.
So far, I have installed Autodesk 3D Studio 2011 and set up the StarTools beta. I've opened up a handful of free .max files that rendered successfully within 3D Studio, then I export them to .m3 format using StarTools. The script tells me that it was successful, but every time I try to import one of these converted .m3 files into the editor, the model is totally invisible like it can't be rendered. Does anyone have a clue why this is happening? Are there concerns about textures, file formats, or even the scale of the models that could cause this type of error? I would be the most appreciative if anyone could give me a suggestion that might help get this working.
I've already spent a ton of time trying to get this working. If anyone has actual experience doing this type of conversion, I'd be happy to tip for your help. I'm offering $50 U.S. for a successful conversion of four models, and $15 U.S. for a serious but unsuccessful attempt.
In addition, I have a link to download the StarTools beta in case anyone needs it and doesn't have it yet.
Oh, btw, you don't have to pay for the models too. Here on this site we have some good modellers to create the models from scratch, so, I suggest you to ask here on mapster first.
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I need some serious help for a serious project! Let me start by saying that I have no experience with 3D models and I'm trying to do one small task for my next project. One and done!
I need to convert a few models (about 4 or so) from a 3D Studio format, .max, to the SC2 format, .m3. What I would really like to do is go to turbosquid.com and purchase some pre-made models in .max format and get them rendered into SC2.
So far, I have installed Autodesk 3D Studio 2011 and set up the StarTools beta. I've opened up a handful of free .max files that rendered successfully within 3D Studio, then I export them to .m3 format using StarTools. The script tells me that it was successful, but every time I try to import one of these converted .m3 files into the editor, the model is totally invisible like it can't be rendered. Does anyone have a clue why this is happening? Are there concerns about textures, file formats, or even the scale of the models that could cause this type of error? I would be the most appreciative if anyone could give me a suggestion that might help get this working.
I've already spent a ton of time trying to get this working. If anyone has actual experience doing this type of conversion, I'd be happy to tip for your help. I'm offering $50 U.S. for a successful conversion of four models, and $15 U.S. for a serious but unsuccessful attempt.
In addition, I have a link to download the StarTools beta in case anyone needs it and doesn't have it yet.
Thanks in advance!
I'd like to convert 'em for you right now :)
Oh, btw, you don't have to pay for the models too. Here on this site we have some good modellers to create the models from scratch, so, I suggest you to ask here on mapster first.