Hi guys, this is a model request which I received yesterday: How to make a model box in SC2 which can unfold itself to six planes on the ground? There are 384 different solutions to unfold a box. So in a SC2 model, that's just not so easy.
If you are interesting in this puzzle, plz post your solution in SC2. My own pure-model solution will need 22 models and 32 animations. Each model have same animations but different joint links.
I think pure model solution here is excessive. Stuff like this easier handled algorithmically.
So, we could create 1 box with 1 unfold animation, but change textures per side.
Or create 1 side and generate the cube and its animations by code.
Or (if the first method won't work because of possible restrictions of select texture by id method) create a wireframe model with unfold anim and attachments for every side. And also create a side model, and in game attach 6 side planes per cube's side frame, and then hide 5 of them on each side to leave the ones that is dictated by the cube configuration.
Very smart idea, but looks not so easy to achive, here is a example, these two different unfold methods are different and not so easy to control by code.
I am not creating the box/boxes now, the guy who need this have other problems to deal with.
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Hi guys, this is a model request which I received yesterday: How to make a model box in SC2 which can unfold itself to six planes on the ground? There are 384 different solutions to unfold a box. So in a SC2 model, that's just not so easy.
If you are interesting in this puzzle, plz post your solution in SC2. My own pure-model solution will need 22 models and 32 animations. Each model have same animations but different joint links.
Happy birthday to me~
@Delphinium1987: Go If each move can be made into a separate animation it would make things a lot easier.
Happy birthday to you :-)
I think pure model solution here is excessive. Stuff like this easier handled algorithmically.
So, we could create 1 box with 1 unfold animation, but change textures per side.
Or create 1 side and generate the cube and its animations by code.
Or (if the first method won't work because of possible restrictions of select texture by id method) create a wireframe model with unfold anim and attachments for every side. And also create a side model, and in game attach 6 side planes per cube's side frame, and then hide 5 of them on each side to leave the ones that is dictated by the cube configuration.
@Zolden: Go
Very smart idea, but looks not so easy to achive, here is a example, these two different unfold methods are different and not so easy to control by code.
I am not creating the box/boxes now, the guy who need this have other problems to deal with.