The deep vertical creases on their face are needed to give them character
Well since Im still quite bad making details.. I will may look into that in the future. As for now the model with Zoldens help is more blackish and have better details overall. But in game it looks a bit dull and details not noticable..
to do some serious normal mapping I suggest you check out ZBrush or Mudbox, and check out there forum for some speedsculpts etc... it allows you to do amazing stuff in little time :)
well the second picture is the view in Mudbox.. As for that time I was trying to learn at the same time so it looks quite bad still as havent touch that since.
In other news was making Models improvements and making new ones for Age of Knights. (in the picture not all of them displayed)
There really where times when balance for Macro management was really high.. Currently its a bit better.
Millitia looking cool cause of that boxes :d while in game it looks pretty decent (for me at least). About archer, so people have such heads I would trough the excuse for this imba head for now.
Remade Castle model originally made by Zolden that he tried to recreate seen in Rise of Nations game. Model 2 years old.
Warcraft 3 zombie remake. This time around tried out High poly mesh skulpting to create the textures and add more depth to them.
The deep vertical creases on their face are needed to give them character
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Well since Im still quite bad making details.. I will may look into that in the future. As for now the model with Zoldens help is more blackish and have better details overall. But in game it looks a bit dull and details not noticable..
I say it is a normal/diffuse texture issue.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
to do some serious normal mapping I suggest you check out ZBrush or Mudbox, and check out there forum for some speedsculpts etc... it allows you to do amazing stuff in little time :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
well the second picture is the view in Mudbox.. As for that time I was trying to learn at the same time so it looks quite bad still as havent touch that since.
In other news was making Models improvements and making new ones for Age of Knights. (in the picture not all of them displayed)
Never did get the economy right in that game. Always was 98 workers to each soldier.
Your militia look shit with regards to edges and detail and your one bowman looks like he has a rather big afro under that hood.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
There really where times when balance for Macro management was really high.. Currently its a bit better.
Millitia looking cool cause of that boxes :d while in game it looks pretty decent (for me at least). About archer, so people have such heads I would trough the excuse for this imba head for now.
Remade Castle model originally made by Zolden that he tried to recreate seen in Rise of Nations game. Model 2 years old.