Created new model using texture parts from WoW for Age of Knights. Replacing Unit block of crap, Town Hall-Castle. Took 5-6 hours.. Inspired by Medieval 2 Total War town hall images.
Edit: Created a Blacksmith model in a rush using same textures like Town Hall, so it looks kinda shitty but will do for sometime for sure.
@TwoDie: Go looks nice. I like how he falls face first when dead. Some specular for the helmet and textures+normals for the team colored cloth and it will look awesome. Mae team color a little weaker on the arms.
@TwoDie: Go some lightings really don't help, but you could check it in the cutscene editor with various lightings, then see if you can 'exagerate' a little, so it appears is most standard lightings.
But maybe it isn't worth the trouble since they look really small in game. Ohhh and give them dance animations XD
Created some basic planks as Construction progress model. Can be replaced and used using Terran Construction Actors. Ground texture is a Decal and uses Agria Ground texture.
Will update abit textures and model itself. And will be published in assets as someone really would like at least such box to be in his advantage as constrution progress model.
Biggest problem with it is that at the end of construction the decal disappears, and doesnt want to fade out over time. While testing the animation in Cutscene editor it does..
Created some basic planks as Construction progress model. Can be
replaced and used using Terran Construction Actors. Ground texture is a
Decal and uses Agria Ground texture.
Will update abit textures and model itself. And will be published in
assets as someone really would like at least such box to be in his
advantage as constrution progress model.
Biggest problem with it is that at the end of construction the decal
disappears, and doesnt want to fade out over time. While testing the
animation in Cutscene editor it does..
This is really great. It would be very useful for anyone doing a mod that involves pre-spacefaring civilizations.
I have Empire Earth I models I may soon implement and while this looks like from another game, this construction model is quite similar to the one used there, nice! And thx
Meat Wagon and Footman in Action (meat wagon vs meat wagon). No death animation for Meat Wagon and texture arent final for it but for now some what works.
Whoa the Meat Wagon! And quite a gory body up there. Though I remember the meat menu included corpses of villager/peasant bodies not footman. The wagon looks very well made! Maybe the Death animation as in war3 has to be the wagon breaking and some parts of the wagon falling on the side.
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Created a model that imo worth some exposure (than any other boxes and edit work was done before).
Spearman, have most things required for it to be operative in the game (animations, attachments wise).
Thanks for Zolden for fixing problem with Normal maps usage and suggestion to make this announcement.
Updated walk animation:
Crossbowman model
Created new model using texture parts from WoW for Age of Knights. Replacing Unit block of crap, Town Hall-Castle. Took 5-6 hours.. Inspired by Medieval 2 Total War town hall images.
Edit: Created a Blacksmith model in a rush using same textures like Town Hall, so it looks kinda shitty but will do for sometime for sure.
Good job, looks nice.
New model Crossbowman, Edited from Spearman.
@TwoDie: Go looks nice. I like how he falls face first when dead. Some specular for the helmet and textures+normals for the team colored cloth and it will look awesome. Mae team color a little weaker on the arms.
@SoulFilcher: Go
well it uses all the speculars and normal stuff, maybe its just not really vissible, plus custom lighting makes such details disappear.
Edit: in image used agria lighting.
@TwoDie: Go some lightings really don't help, but you could check it in the cutscene editor with various lightings, then see if you can 'exagerate' a little, so it appears is most standard lightings.
But maybe it isn't worth the trouble since they look really small in game. Ohhh and give them dance animations XD
@SoulFilcher: Go
Well as we can see on Spearman it really shows up those speculars and Normals. On Xbowman i nerfed all of that so it looks dull and seemless.
Was thinking of those moves. Will do captain!
Created some basic planks as Construction progress model. Can be replaced and used using Terran Construction Actors. Ground texture is a Decal and uses Agria Ground texture.
Will update abit textures and model itself. And will be published in assets as someone really would like at least such box to be in his advantage as constrution progress model.
Biggest problem with it is that at the end of construction the decal disappears, and doesnt want to fade out over time. While testing the animation in Cutscene editor it does..
This is really great. It would be very useful for anyone doing a mod that involves pre-spacefaring civilizations.
Here you will be available to download it.
@TwoDie: Go
I have Empire Earth I models I may soon implement and while this looks like from another game, this construction model is quite similar to the one used there, nice! And thx
Had some interest in making Undead unit from WC3 - Meat Wagon to be riding these space wastelands. Currently uses WC3 model animations and WoW model.
Lyote Plagued (if word used correctly other word used would be Rotten) version remake. Some texture changes, particle effects.
Diablo 3 Waypoint model edit to show textures in game.
Triceron's Footman flying dead.
"It's just a flesh wound!"
Bit legless I see. Tell the man to sober up else his pay will be docked.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Meat Wagon and Footman in Action (meat wagon vs meat wagon). No death animation for Meat Wagon and texture arent final for it but for now some what works.
@TwoDie: Go
Whoa the Meat Wagon! And quite a gory body up there. Though I remember the meat menu included corpses of villager/peasant bodies not footman. The wagon looks very well made! Maybe the Death animation as in war3 has to be the wagon breaking and some parts of the wagon falling on the side.