@GhostNova91: Go Thanks. Well, I went through some ability ideas with Zarxiel for the HoTS remake, and I think there are too many free ground units and splash damage already. We think one option should spawn quickly in trios just like the Swarmling, and the other should launch itself as a missile and maybe deal a little more damage.
If you're still on for the Scourge strains thing, another idea for a possible ability would be for, maybe when it explodes, it deals less immediate damage, but leaves a fungal growth-like effect on other units around the impact zone.
@Vitsk212: Go Ohhh hi fellow Brazilian member! I see your account is older but since this is your first post be welcome to mapster! I'm sure the guys of the HoTS remake team want more suggestions, but I'm more focused on finishing models. I like your idea, but in the end I guess its special ability needs to be something the whole swarm may be lacking. There are some suggestions for it but I believe it won't be anything that affects ground units.
@ soulfilcher: im right busy with the mod. But i still wait on the Defiler. I like the scourges now. I think i will use the green for a splitting strain (Smiler to the Splitterling i can him FurySplitter) and the prup as an splash damage strain. (Swasher) (if someone have better names PM my)
But i also use an infestor strain. The green one if the L2D choker (if you can remove that green smoke in one day) But i still don't have the prup.
But im not yet so far. I first must make all units finished :)
@rikky333: Go The animations for the defiler have been a slow progress. I have a final unburrow animation, but burrow and transport unload are still placeholders. I really want to release a final version for this one. I know it will be used a lot and I don't want to see those ridiculous placeholder animation all around ;-)
And here is yet another model I've been working on. The idea started a long time ago, but now with HoTS it... evolved. Credit goes to GhostNova for the model itself, I'm only doing the textures.
@DrSuperEvil: Go We simply used the tail from the zerg construction model. As I said it started before HoTS and only after I played HoTS campaign I decided to make it a primal unit. I think it already has more differences than HoTS primal units (not considering zergling and ultralisk because those aren't based on the standard units).
@rikky333: Go That is the primal version, not supposed to be used by evolutions, but changing it to use gree/purple variations of the standard drone texture wouldnt be hard.