Oo and anyway. I was searching for some source for wikkia on Diviart. And i have see your tread to Phill. He said that Rick (lolz) pointed him to your tread.
Maybe this comes into a sc patch. If you give permission. Maybe :(
Here's another "unfinished" HoTS model I'm working on: the 'ship' Photon Cannon. I believe it was meant to be used in the mission you infiltrate the giant protoss ship, but in the end they simply made a probe place pylons and standard photon cannons. I guess they thought it was so cool they decided to keep it for LoTV. But the death model is still there so I can make a model from it.
It'll need a walk animation and maybe 1-3 versions of ability animations, maybe one spreading it's limbs out and one sort of like a strike using it's limbs etc to allow map makers a bit of freedom and variation.
I meant the defiler, not the cannon. The cannon may need animations too, but there isn't much to it, it's a building. If the cannon has a death animation, a stand animation and maybe a launch animation, it's done.
I meant the defiler needed a walk, death, stand, and 1-3 ability casting animations, unless you did that already. That was the model I was originally referring to.
@Telenil: Go
@yukaboy: Go The Defiler already has walk and spell animations. I added placeholder animations for burrow/unburrow and transport unload, but those look awkward and I don't want to release the model as it is now. I want to finish those animations first.
@DrSuperEvil: Go I'm not the best for fixing those, because I don't know how to re-skin models. I doubt those were already skinned leaving only the texture paths broken, but if thats the case I can fix them.
I think its a nice idea to have evolutions for units that didn't appear in HoTS or didn't have their own evolutions. I started with an easy one. Tweaking colors is easy, but I have to think of subtle model changes for both evolution strains.
Oo and anyway. I was searching for some source for wikkia on Diviart. And i have see your tread to Phill. He said that Rick (lolz) pointed him to your tread.
Maybe this comes into a sc patch. If you give permission. Maybe :(
Nice work soul,i approve it !!!!
Here's another "unfinished" HoTS model I'm working on: the 'ship' Photon Cannon. I believe it was meant to be used in the mission you infiltrate the giant protoss ship, but in the end they simply made a probe place pylons and standard photon cannons. I guess they thought it was so cool they decided to keep it for LoTV. But the death model is still there so I can make a model from it.
Downloads, maybe?
Unless you don't feel it's finished?
@yukaboy: Go It isn't finished. I still have to fix a few things, test it in game, then decide which animations are needed.
@SoulFilcher: Go
Was hoping someone would do this.
@SoulFilcher: Go
Was hoping someone would do this.
@JacktheArcher: Go
Fix that...
@SoulFilcher: Go
It'll need a walk animation and maybe 1-3 versions of ability animations, maybe one spreading it's limbs out and one sort of like a strike using it's limbs etc to allow map makers a bit of freedom and variation.
Can't wait to try it out when you finish.
@yukaboy: Go
I tried I can't
@JacktheArcher: Go
If you look at the post and put your cursor next to your portrait on that post, a trash can will appear, click it.
That should work anyway...
@yukaboy: Go Wait, what model are you refering to? Walk animations for the Ship Photon Cannon???
I am also interested in knowing when your defiler will be textured. That's something we could use in the Mass Recall HotS update.
@SoulFilcher: Go
I meant the defiler, not the cannon. The cannon may need animations too, but there isn't much to it, it's a building. If the cannon has a death animation, a stand animation and maybe a launch animation, it's done.
I meant the defiler needed a walk, death, stand, and 1-3 ability casting animations, unless you did that already. That was the model I was originally referring to.
@Telenil: Go @yukaboy: Go The Defiler already has walk and spell animations. I added placeholder animations for burrow/unburrow and transport unload, but those look awkward and I don't want to release the model as it is now. I want to finish those animations first.
@yukaboy: Go
I know that... It wouldn't delete.
There are several protoss hull plate doodad models that need textures applied.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go I'm not the best for fixing those, because I don't know how to re-skin models. I doubt those were already skinned leaving only the texture paths broken, but if thats the case I can fix them.
ey if you want an idea. One of Trik's first model was an carrier right ? But it has a lack of animations. So maybe you could reanimate it.
@rikky333: Go What makes you think I'm good with animations? I've been lazy as hell to finish the Defiler animations. And I'm not taking requests.
I think its a nice idea to have evolutions for units that didn't appear in HoTS or didn't have their own evolutions. I started with an easy one. Tweaking colors is easy, but I have to think of subtle model changes for both evolution strains.