So as most modellers around seem to have their own threads to showcase their models I decides to start one myself. And with the release of HoTS what's better than showcasing a work in progress, for a HoTS model? So here is what I'm doing to the unfinished Defiler model we got with this expansion.
As some of you may already know, the Defiler model was never finished but still shipped with the game. It doesn't have attachments, and the only texture is a grayscale diffuse. The animations aren't 100%, only the Stand animation could be considered finished, the other have the body stand still through the whole animation an it makes them look odd and unnatural.
So I gave it attachments, and started coloring the diffuse texture.
Then I added textures for normal, specular, and emissive (just the eyes).
I still have to tweak the animations and add burrow/unburrow animations. Check the attachments in game to see if they are all ok, and finish the diffuse to make it match the other zerg units. But I'm unsure where the team colors should go. I'm using Mr Jack's concept art through the whole process as a guide, but I think the team colored carapace could look weird.
Here's a screenshot among other Zerg units, first thing I notice the carapace is too dark, and the arms/legs should be darker. Coloring the whole carapace with team colors would be too much, what do you think?
From first viewing, it looks like you should try darkening the spaces inbetween the brown carapace plates (like on the Ultralisk, Lurker, and Brutalisk) and add some Team Color on the Purple fleshy bits and at the base of each spike. (Like the Lurker!)
@JacktheArcher: Go Probably TC, normals make almost no difference from that distance. But I remade normals and it looks better at close range now.
@Zetal: Go Yeah, after tweaking the texture in several different ways I found out it needed more contrast and the brighter areas needed to be even brighter. So here is a screenshot with the new normals and diffuse. Ahhh and one of it among the other units.
Looks way better than in the original pic now :) Something still feels off about it to me, I think it looks a bit too "smooth". Could be the specular - Look at the ultralis tusk right beside it, the white light thingy only shows on specific bits, whereas on the defiler carapace its just all over it. But that might not be the actual issue, the other zerg models just look "glossier" overall. The Defiler looks a bit plastic-y, while the others look a bit... wet? Don't know how to word it.
And I think the purple bit should be the teamcolored one - The Lurker seems to have a similar thing on it, and that one has the team color as well. Actually, while still comparing to the Lurker, you can see that the Lurker has teamcolored rings around the base of the spikes and leg joints, could add those as well.
@TheAlmaity: Go I think you're right, I'll rework the specular. I know what's wrong with it since it was the problem with the normal texture.
Team colors would look better on the purplish sides, but I added the Brutalisk there for a reason, I wanted it to have some purple on it, unlike most Zerg units. I will add team color to the joints and spike bases anyway.
What do you guys think of the darker legs? The longest pair is different from the others and I wanted to remove the bone feel they had before.
@Taintedwisp: Go My priority is to get all SC1/BW units up and running, the Defiler was the one that needed drastic changes to be used so I decided to mae it 'playable' first. I might take a look at the female protoss later.
Ohhh the new specular didn't help much, but team color really made it look like its part of that little swarm.