so i have a nice reaver model thanks to Project Revolution and GnaReffortsirk. unfortunately being the useless person i am i can't animate it for the life of me. i've tried many different methods and styles but i've had it.
is anyone interested in helping me with this? i'll just post it here if so.
Doesn't the Reaver model you use already have a walk animation? If you set the model's animation speed to like half (in the Models tab from the sc2 editor) it looks pretty good, since the animation is kinda jerky by itself.
Animated stand (LOL), attack and walk cycle. Modified model and a rig a bit but I think it's not even visible but it made my work a bit easier.
I made a bit of advert here ;) Added a bit of goldish glow around and an animated light when attacking - all with the latest features in the 2.1 version of M3 plugins. Get your own copy TODAY! :P
HF <3
Oh and the .zip file includes .max file (2011 format) so you can play around with it if you want.
P.S. Can you let me know when it's used? And how it looks in game? Didn't do any unit with it but it's tested in the editor's previewer.
hehe just go to emission -> disable USE COLOR and you're good to go :) ro clear the entire emissive layer completely
yeah, it looks crappy, I admit it :P
well, i know from when i tried to animate this thing, it's pretty damn difficult. since the reaver doesn't actually move THAT slow but the animation needs to look plausible lol. i'm happy with it as it is now, was alot better than my attempts.
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so i have a nice reaver model thanks to Project Revolution and GnaReffortsirk. unfortunately being the useless person i am i can't animate it for the life of me. i've tried many different methods and styles but i've had it.
is anyone interested in helping me with this? i'll just post it here if so.
Could you post the model (.m3 or .max file). I'm not promising but I'll look into it :)
Link Removed: http://www.mediafire.com/?0orbgbk2v271v4u
hf
Read the tutorial about making .m3a files
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Doesn't the Reaver model you use already have a walk animation? If you set the model's animation speed to like half (in the Models tab from the sc2 editor) it looks pretty good, since the animation is kinda jerky by itself.
<<quote 791964>>
Read the tutorial about making .m3a files
<</quote>>
i have no issue creating animations
the problem is my animations look like shit.
There you go :) https://www.dropbox.com/s/4wh3wgk2hcq9te0/Reaver.zip Sorry it took me so long, didn't have time before :/
Animated stand (LOL), attack and walk cycle. Modified model and a rig a bit but I think it's not even visible but it made my work a bit easier. I made a bit of advert here ;) Added a bit of goldish glow around and an animated light when attacking - all with the latest features in the 2.1 version of M3 plugins. Get your own copy TODAY! :P
HF <3
Oh and the .zip file includes .max file (2011 format) so you can play around with it if you want.
P.S. Can you let me know when it's used? And how it looks in game? Didn't do any unit with it but it's tested in the editor's previewer.
@Leruster:
yea, i'll try it out when i get home, 9am atm so wont be for awhile. thanks again.
animation is great thanks, but the glow you added to the model makes it look strange?
http://i.imgur.com/Jn6cV.jpg
not sure which var that even is to tweak it lol
hehe just go to emission -> disable USE COLOR and you're good to go :) ro clear the entire emissive layer completely yeah, it looks crappy, I admit it :P
The walk animation is to fast and to short :/ I'll have another attempt at it :)
but it's nice to see it, thanks for the credit :)
well, i know from when i tried to animate this thing, it's pretty damn difficult. since the reaver doesn't actually move THAT slow but the animation needs to look plausible lol. i'm happy with it as it is now, was alot better than my attempts.