I create a new animation using by m3addon with blender.
First, I create a new sequence, and rename it as "walk2"
and copy all keyframes from original "walk" sequence and pasted into "walk2", set all arguments to equal.
animation is fine, and successfully imported to sc2editor.
but walk2 does not loop.
here is a video about it.
I wonder how can fix it.
there is property in animation of your choise to animation to loop or not (non-looping or such word is used somewhere)
Plus how about other animations like - Stand, Fidget, etc? Just to know that im not Blender user...
of course 'non-looping' property was set to false.(unchecked)
other sequences are normally fine.
1. add "[blender]" to the thread name to attract blender users attention
2. why not use 3d max and art tools?
I tried. but Art tools occur terrible errors and m3 plugin is crashing meshes.
i think it's causing from max version. I'm using 2013.
good, just get the required max 2011
well, I've got 3d max design 2011. and installed m3 plugins.
in this time, animation data were totally crashed.
and art tool is still vomiting godXXmn Errors.
only blender could import and export has no data crash.
except looping problem.
Starcraft 2 expects animations to have certain names. Try naming your animation "Walk 02" for exmaple, then the looping should work. I think when you create an actor event which plays an animation Starcraft 2 lists all valid names.
Thanks! it was solved!