@DJYVG: Go I take a screenshot using the cutscene editor, then use photoshop to adjust it and save it as DDS. For it will need nvidia DDS plugin.
Remember, you have to cut the background off, use the wand tool to select the background.
Tips: Use the default light (can be found in the tileset folder in the lighting window), increase brightness in photoshop (some models are really dark and you maybe need to increase it up to +100 sometimes), desaturate, and you have a pretty good wireframe already.
Thanks But doesn't the Wierframe need to be Gray all the color on the Unit
So Can I just use 3DSMAX where I have the Model just paint it Gray and there is no Background there and use it as Wier Frame?
Will That work? Then I can Convert it to DDS in Photoshop... I will Attach a Picture see if this Will Work...
@DJYVG: Go Yes, that works too, but if you have textures I think the cutscene screenshot will be better. Just be careful when you cut the background, because the darker areas could be selected too.
I personally like to take the picture in the cutscene editor as well. From there I make sure to use a good lighting (generally default) and to add a halo to the unit which makes for the nice large white outline. Then I desaturate and mess with the brightness and export as dds. So almost exactly as SoulFilcher, I just add the halo.
Prior to taking a screenshot from the Cutscene editor you could set the background from teal to black, then do Color (Black) To Alpha or whichever the background could be Teal color to Alpha but it should be based on the general colors, if it appears semi-transparent you could further change 'Levels' of the alpha channel to make the remaining model not transparent at all. Then greyscale, increase contrast/brightness, compare with some of the existing wireframes.
That is actually a good idea, I may have to do such things in the future as well!
Thanks But doesn't the Wierframe need to be Gray all the color on the Unit So Can I just use 3DSMAX where I have the Model just paint it Gray and there is no Background there and use it as Wier Frame? Will That work? Then I can Convert it to DDS in Photoshop... I will Attach a Picture see if this Will Work...
If not textured, you will lose of the details that can be seen on the wireframe, perhaps is better to do it from a textured model
Prior to taking a screenshot from the Cutscene editor you could set the background from teal to black, then do Color (Black) To Alpha or whichever the background could be Teal color to Alpha but it should be based on the general colors, if it appears semi-transparent you could further change 'Levels' of the alpha channel to make the remaining model not transparent at all. Then greyscale, increase contrast/brightness, compare with some of the existing wireframes.
That is actually a good idea, I may have to do such things in the future as well!
I've never head of being able to change the background color, but maybe it's one of the things I've missed, but I just don't see it. If you really have your heart set on changing the background from the teal (Which has worked fine in the past for making wireframes for me, you just select the teal by color) or your model has teal on it then this is what I do. I usually just put down a square, tint it black, and then make it really big and make it look like a back drop like in the image below.
I have no idea what it would do if cutscene was played during a game, cause I never really have done that. I just use it to set background black for easy unit icon pictures from screenshots.
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How to Create Wire Frame For My Custom Made Unit?
Help Please Thank You.
@DJYVG: Go I take a screenshot using the cutscene editor, then use photoshop to adjust it and save it as DDS. For it will need nvidia DDS plugin.
Remember, you have to cut the background off, use the wand tool to select the background.
Tips: Use the default light (can be found in the tileset folder in the lighting window), increase brightness in photoshop (some models are really dark and you maybe need to increase it up to +100 sometimes), desaturate, and you have a pretty good wireframe already.
@SoulFilcher: Go
Thanks But doesn't the Wierframe need to be Gray all the color on the Unit So Can I just use 3DSMAX where I have the Model just paint it Gray and there is no Background there and use it as Wier Frame? Will That work? Then I can Convert it to DDS in Photoshop... I will Attach a Picture see if this Will Work...
@DJYVG: Go Yes, that works too, but if you have textures I think the cutscene screenshot will be better. Just be careful when you cut the background, because the darker areas could be selected too.
I personally like to take the picture in the cutscene editor as well. From there I make sure to use a good lighting (generally default) and to add a halo to the unit which makes for the nice large white outline. Then I desaturate and mess with the brightness and export as dds. So almost exactly as SoulFilcher, I just add the halo.
Prior to taking a screenshot from the Cutscene editor you could set the background from teal to black, then do Color (Black) To Alpha or whichever the background could be Teal color to Alpha but it should be based on the general colors, if it appears semi-transparent you could further change 'Levels' of the alpha channel to make the remaining model not transparent at all. Then greyscale, increase contrast/brightness, compare with some of the existing wireframes.
That is actually a good idea, I may have to do such things in the future as well!
If not textured, you will lose of the details that can be seen on the wireframe, perhaps is better to do it from a textured model
New to the cutscene editor. Can't find how to change the background such as you said, where do I set this?
@Risquetal: Go
I've never head of being able to change the background color, but maybe it's one of the things I've missed, but I just don't see it. If you really have your heart set on changing the background from the teal (Which has worked fine in the past for making wireframes for me, you just select the teal by color) or your model has teal on it then this is what I do. I usually just put down a square, tint it black, and then make it really big and make it look like a back drop like in the image below.
@JacktheArcher:
You can change Cutscene Editor background via File > Preferences > Colors > Preview (Background)
Double click it once you find it and a color palette should come up.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"
@Supernova134: Go
Ah cool... Good to know, not sure I see many uses for it but I'm sure it has them. Does it keep the color if played during a game?
@JacktheArcher:
I have no idea what it would do if cutscene was played during a game, cause I never really have done that. I just use it to set background black for easy unit icon pictures from screenshots.
Looking for feedback on my custom races extension mod called "Scion Custom Races (Mod)"