Your poison globe reminds me of the Miasma effect from Dragon's Dogma. Same sort of thing except it's a cloud.
Actually, I've got a question for you. I'm looking to recreate some effects from Anime. I'm having pretty good success with my custom textures for most basic stuff, but one of the things I want to make is like those dome explosions you see in Dragonball Z.
Now the main thing is it needs to be really fast (around a second or less) for most versions because I am using it for basic unit attacks. So, I need it to disperse into a fiery effect and disappear fairly fast. I have a basic idea for it set up, but I feel like it could be way better. However, this is where my limited skills with 3ds max really show. I am not sure how to improve from here. It's just an animated sphere with an alpha that goes from 10 multiply to 0 multiply over some keyframes.
This is just a simple version, it doesn't have the ground-based shockwave or anything yet (I was focused on trying to make the sphere portion look good first, but...
I just made a RPG-7 infested marine, I am going to share it here as soon as I finished the last modifications.
For now I still couldn't find a free sound effect for the weapon.
If you guys can share some weapon sound effects which can be used freely in SC2. That will help many guys.
Thanks, I am really like this scene too, but my team had decided to use another quite different scene instead. I will send the showcase as soon as we finished that one.
NanaKey and I have finished several multi-passenger vehicles, here I would like to share the preview. Although it was animated in cutscene editor, the full functional version has already used in our game.