Good point :), I will make an extra model to add that effect.
Here is a new effect model, looks similar as the skill effect of Lili in new HOTS video, the model contains Chinese Kongfu elements like peach petals and leaves. I like it so much that I can't wait to copy one in SC2 tools.
The particles do can be colored like normal models (while some models such as some splat models can't .) But making a white model and coloring it in the game with Actor won't be a good idea in most situations. Most time the effects models contain complex combo of different colors, transparences and glows. So single actor can't adjust the effects to perfect. I still prefer to keep them as they should be, if we need models with different colors, we can make new ones, to my experiences this won't need much time.
Today I just add Arthas (WOW) animations to marine model with an m3a. I haven't do this for months but it's still fun.
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Your new additions are really nice, but I would like to suggest something; for the final one, I think that the ripple effect should go inward, because it is kind of misleading, seeing the particles on the sphere having a negative speed and the ripples to go outward.
I tried yesterday to toy with cloth modifier - there is no way I can make it work. Although it animates in 3ds Max, it doesn't export it as an animaton in Cutscene. :(