That turning is using the standard turn rate mechanics. Just the model is perfectly adapted to the turn rate. If you look at the pivot of rotation there is no actual drifting. It only looks that way because the camera is following the unit.
I assume Blender is not suited for what you want to do?
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Love the Gatling turret on the jeep, only suggestion would be to affix a targeting laser from the turret (like, actually on the turret) to the curser, knowing your skill level this would probably be doable
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
I am glad that you like this vehicle. the driver and gunner are actually controlled by different players.
When I recorded the gif, I used wrong parameters, in the game the gunner can see his front sight and the turret will always try to look toward the mouse (the turret has a max angular velocity).
I have finished the death animation of Renee's MardumClassShip model, the unit came from WOW 7.0
Actually making attachments onto cursor models that interact with the casting actor is not so easy but I have found a way to do it. I will be releasing my artillery demonstration map with that system soon.
Nope, it's just as simple as the ride animations in HotS.
I don't use the kinect and mocap to make short animations quite often, creating such animations in 3dsmax won't cost much time and can easily test in the game.
The advantages of Kinect IMO is it's very efficient on reappear long and monotonous movements, such as conversation, mission briefing which usually used for the cut scenes. Although it's usually very fun and cool but not very convenient on making short animations.
What I am asking is when both players select the vehicle do they select their own unit (vehicle body or turret separately) or a mutually owned single unit?
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The vehicle is a single and neutral unit, when player actives it from the front, the character will get into the driver’s seat, and when he or she actives from the back of the vehicle, the character will get the gun.
So it's possible that one player drives the vehicle to some place, gets off, moves to the back and uses the gun.
something like this.
The vehicle can also distribute the characters when multiple players trying to get in the car at the same time.
The turrets will automaticly shot the targets on their same side. The player can only control the main gun and the missile silos on the back. It's fun to control the direction of the main gun turret so that the smaller turrets have their shooting windows.
@Veratai: Go
That turning is using the standard turn rate mechanics. Just the model is perfectly adapted to the turn rate. If you look at the pivot of rotation there is no actual drifting. It only looks that way because the camera is following the unit.
I assume Blender is not suited for what you want to do?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
okay i do use blender..
Adun Toridas :)
Holy f man that looks just freaking awesome :)
T
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@Delphinium1987: Go
omg that is really good!!!!
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Love the Gatling turret on the jeep, only suggestion would be to affix a targeting laser from the turret (like, actually on the turret) to the curser, knowing your skill level this would probably be doable
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@TaylorMouse: Go
@nolanstar: Go
I am glad that you like this vehicle. the driver and gunner are actually controlled by different players.
When I recorded the gif, I used wrong parameters, in the game the gunner can see his front sight and the turret will always try to look toward the mouse (the turret has a max angular velocity).
I have finished the death animation of Renee's MardumClassShip model, the unit came from WOW 7.0
@nolanstar: Go
Actually making attachments onto cursor models that interact with the casting actor is not so easy but I have found a way to do it. I will be releasing my artillery demonstration map with that system soon.
@Delphinium1987: Go
You using kinetics to sync the movement of the two players?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Nope, it's just as simple as the ride animations in HotS.
I don't use the kinect and mocap to make short animations quite often, creating such animations in 3dsmax won't cost much time and can easily test in the game. The advantages of Kinect IMO is it's very efficient on reappear long and monotonous movements, such as conversation, mission briefing which usually used for the cut scenes. Although it's usually very fun and cool but not very convenient on making short animations.
i think he means kinectics as in the kinectics data from the data editor, probably asking how to synch the driver and the gunner position ingame
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Oh, sorry for the misunderstanding, we just talked about the kinect several days ago.
I just added two Ref_Hardpoint attachment to pin out the right locations for the units that need to attach into the vehicle.
What I am asking is when both players select the vehicle do they select their own unit (vehicle body or turret separately) or a mutually owned single unit?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
The vehicle is a single and neutral unit, when player actives it from the front, the character will get into the driver’s seat, and when he or she actives from the back of the vehicle, the character will get the gun.
So it's possible that one player drives the vehicle to some place, gets off, moves to the back and uses the gun.
something like this.
The vehicle can also distribute the characters when multiple players trying to get in the car at the same time.
So both players click the same hitbox to select their part of the vehicle?
Data wise are both the driver and the gunner the same unit or two different units?
Is there an ability that allows players to swap places?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Delphinium1987: Go
Great work as always!
By the way I really appreciate your funny turtle/frog gifs.
yea!
GO TURTLE!
@DrSuperEvil: Go
I have asked Nanakey, it's a single unit that temporarily belongs to the driver.
We have showed a unit that can be controlled by multiple players, this time we bring us a unit that one player controls multiple weapons/turrets.
@GhostNova91: Go @Zolden: Go
Hi ghostnova and zolden, I saw your SC1 remake and unity3D showcase, both good works!
So how does the player aim all these turrets simultaneously or are some automatic/semi-automatic?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
The turrets will automaticly shot the targets on their same side. The player can only control the main gun and the missile silos on the back. It's fun to control the direction of the main gun turret so that the smaller turrets have their shooting windows.
So the side turrets are done using triggers or data?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg