Hi NaNaKey. Nice to meet you. Please understand do not English well. I'm Zade. (Blizzard battle code, Zade:#3434) To create a map server in Asia(Korea). Do you ever play Starcraft2 Ramdom Defense? I am involved in making maps. To create a new map, while searching for source(model, effect & so on..), you've seen them work. Wow..Fantastic. If I use your work, the value of the map will be fine. So Iwant to get your help. How I can use your loverly Works? I need the effectsmodels & spell. My mail address is [email protected]. I hope a good answer. From Zade to respect you.
In April 12th, 1961, Yuri Alekseyevich Gagarin became the first human Being into space.
In April 12th, 1981, the first shutter carried John W·Young and Robert L·Crippen was launched from Kennedy Space Center.
I was requested to share this effect here. May we human Beings will be brave, indomitable, and beyond the Stars.
Good to see you're still working on stuff, Delphinium. I have two suggestions for you on your latest images. The smoke for the shuttle could use a very small depth biased alpha (called Depth Blend Falloff) I think. This will cause the particle billboards to fade a little bit when they collide with a mesh, like the control tower and launch tower, and prevent that clipping appearance that looks really sharp. The zealot looks really cool, though I feel like his attack animation could use more smooth of a wind up before he starts swinging.
Sure, you can use the Temple Statue Zealot as your will!
Usually I should consider the agreements between me and my employer, but this time I can make an exception.
I am just going to tell my boss that sharing with the community is a part of my job.
You don't need additional textures since it's just a modified blizzard's model. (I was wrong, a bitmap from D3 is still needed, I have added it into the attachment.)
The terrible smoke was caused by low quality gif, in real game it looks better (but it still can be improved, I just don't have a good idea on the final effect of the death animation.)
For the death animation - perhaps make the individual flame effects smaller, and have the stone pieces glow red and then fade out like a red dust effect? Or have them turn to sand and melt down? That effect would be more difficult to achieve, but it might fit the rest of the effect better. Alternatively you could spawn sand particles like the first portion of the animation and have them desintigrate into sand (some Heroes of the Storm units have this kind of death effect on the Egyptian map).
@Delphinium1987: Go
Yay!!! Updates!
the truck doesnt make sense, there is not enough space inside the truck for all 3 sentries :D
@FunkyUserName: Go
because, it's SF game looool
you know what "sci fi" means?
Lava gun Warhound? My life is complete.
The probe and the pylon is so sick!!
Where is nanakey's Lightning effect Assets? Deleted? I really need it to my Project
Hi NaNaKey. Nice to meet you. Please understand do not English well. I'm Zade. (Blizzard battle code, Zade:#3434) To create a map server in Asia(Korea). Do you ever play Starcraft2 Ramdom Defense? I am involved in making maps. To create a new map, while searching for source(model, effect & so on..), you've seen them work. Wow..Fantastic. If I use your work, the value of the map will be fine. So Iwant to get your help. How I can use your loverly Works? I need the effectsmodels & spell. My mail address is [email protected]. I hope a good answer. From Zade to respect you.
@laneizade: Go
http://www.sc2mapster.com/assets/nanakeys-modernwarasset/
http://www.sc2mapster.com/assets/delphinium/
All the assets that have been released publicly.
Long time no see, everyone.
In April 12th, 1961, Yuri Alekseyevich Gagarin became the first human Being into space. In April 12th, 1981, the first shutter carried John W·Young and Robert L·Crippen was launched from Kennedy Space Center.
I was requested to share this effect here. May we human Beings will be brave, indomitable, and beyond the Stars.
Temple Statue zealot and finished death animations.
Good to see you're still working on stuff, Delphinium. I have two suggestions for you on your latest images. The smoke for the shuttle could use a very small depth biased alpha (called Depth Blend Falloff) I think. This will cause the particle billboards to fade a little bit when they collide with a mesh, like the control tower and launch tower, and prevent that clipping appearance that looks really sharp. The zealot looks really cool, though I feel like his attack animation could use more smooth of a wind up before he starts swinging.
Looking forward to seeing your future work!
@Delphinium1987: Go
Wow! I'd really like to have this model to use in our campaign. Can you share it?
Mindblowing Zealot
@LucidIguana: Go
Sure, you can use the Temple Statue Zealot as your will!
Usually I should consider the agreements between me and my employer, but this time I can make an exception.
I am just going to tell my boss that sharing with the community is a part of my job.
You don't need additional textures since it's just a modified blizzard's model. (I was wrong, a bitmap from D3 is still needed, I have added it into the attachment.)
@Delphinium1987: Go
Wait, you are working out of this? I would never think of it XD I thoguht this was like a hobby or something like that.
@IskatuMesk: Go
Thanks for your attention and long time no see.
The terrible smoke was caused by low quality gif, in real game it looks better (but it still can be improved, I just don't have a good idea on the final effect of the death animation.)
Remade an old model, added new animations and fixed the gloss effect for the protoss drone.
@Delphinium1987: Go
Cool drone. Do you plan to release this?
For the death animation - perhaps make the individual flame effects smaller, and have the stone pieces glow red and then fade out like a red dust effect? Or have them turn to sand and melt down? That effect would be more difficult to achieve, but it might fit the rest of the effect better. Alternatively you could spawn sand particles like the first portion of the animation and have them desintigrate into sand (some Heroes of the Storm units have this kind of death effect on the Egyptian map).
@Delphinium1987: Go
You're amazing. Thank you.