I saw that, looks pretty good, too bad that I can't spell Korean. The electric arc model are also very good, Maybe the only problem is Dark Templar need a better attack animation and then that could be perfect. Perhaps an addtional m3a can fix that.
Now I am working on a comic style character, for that each of my partners has a character model in the SC2 game. And this one is for my partner NanaKey. Now she is ill, hope her get better soon.
The Battery looks good, why you thinked that there could be a texture/material error? I saw what zolden said and that's true, the specular maps for Zerg units always look blue, and for Protoss look dark golden, the color of specular map will change the color of light which the model reflect. But it doesn't always cause distortion, for the refiected light color also depends on the environment light and the alpha channel of Normal map (it's really complicate)
I now start to create new models, maybe this time will be 8 to 10 spaceships in the future.
@Delphinium1987: Go WHOA! SC1 Archon's team color right there around that "?" I think you should release it without the "?" and team colored so we can use it as an attachment. :-)
Saw this something on THIS SITE using your lightsaber model. Totally stole my ideas >.> ah well they looked pretty damn awesome.
@JacktheArcher: Go
I saw that, looks pretty good, too bad that I can't spell Korean. The electric arc model are also very good, Maybe the only problem is Dark Templar need a better attack animation and then that could be perfect. Perhaps an addtional m3a can fix that.
Now I am working on a comic style character, for that each of my partners has a character model in the SC2 game. And this one is for my partner NanaKey. Now she is ill, hope her get better soon.
Rendered in 3dsmax and not finished yet.
A blizzard effect.
xd very cool
@Kailniris2: Go
The Battery looks good, why you thinked that there could be a texture/material error? I saw what zolden said and that's true, the specular maps for Zerg units always look blue, and for Protoss look dark golden, the color of specular map will change the color of light which the model reflect. But it doesn't always cause distortion, for the refiected light color also depends on the environment light and the alpha channel of Normal map (it's really complicate)
I now start to create new models, maybe this time will be 8 to 10 spaceships in the future.
@Delphinium1987: Go
Already too we are on him.
I suggest first one from start to finish.
You do not want to start a new thread "Showcase"?
@Kailniris2: Go
this is his showcase thread
@Zolden: Go
No it's not, it says "SC2 Particle Test of Star tools" in the thread name ;)
@Leruster: Go
What an observant observation!
@Delphinium1987: Go
I love the design of that spaceship! Can't wait to see that badboy textured
@Delphinium1987: Go
That Blizzard is so good, nice job with it!
Each Modder has a showcase. But a frog does not need that:-)
Here is a op model for my nanakey.
Btw, I fail to texture the new spaceship... this time I tried the 3D-coat and I got a very nice Normal map, but the diffuse map looks terrible...
Too ugly, my poor ship...
@Delphinium1987: Go
Two things are missing - Spots all over texture - Black contour, separated from the individual parts
I mean, try gray base color (example battlecruiser color)
@Kailniris2: Go
I will try later. Before this I used PS CS5 to edit maps, this time I tried the 3dcoat, very good and powerful tool, but I still need practice.
The Menu UI model in the game.
That menu screen looks so beautiful. Why didn't Blizzard think of doing something like that for SC2?
@Miles07: Go
Yes, it looks not so bad~ I like this model very much too (it's a single model).
Some other new models.
@Delphinium1987: Go WHOA! SC1 Archon's team color right there around that "?" I think you should release it without the "?" and team colored so we can use it as an attachment. :-)
I agree. Lots of potential for that model!