In reply to kjh0529hjk: Hi my friend, sorry that I am late. Just spent a few weeks working for my Chinese friends. We will open more storage boxes soon, please give us some time to make sure it won't cause bank crush (We have to very careful here, we will test them on our ptr map first). The items you got is for the next updates. In the next version we'll into the void through a portal and change Graham to our ally. In this case you'll need the mech heart. And the marauder suit will be used to unlock another character. I am not sure if he'll join in the next update.
By the way, are you the Korean player that many friends mentioned me before? (They told me that there is a very good Korean player on this game that have very high level as well as rare items.)
I like it. a windowed with glass variation with no pilots inside it might be nice though. I'd use that one over the one with marines in it
I'd love to see one where the yellow is changed to electric blue, with a faster....animation?...for the goop in the tubes.
not sure what you'd call it. I keep wanting to call it the animated texture speed. not sure. but the flow speed of the goop....made faster and blue could be really neat. or team color.
Looks professional. great job. starcraft 3 shall become real.
Hi everyone, long time no see, we are working on a new game since May, but till now the process is quite slow...Maybe my team needs a break and shift the way of thinking.
Today I just finished a new SC2 unit model, I am trying to imitate some Blizzard color and structure ideas (You can see some parts of it are similar to archangel.)
The thorax parasite will need nerfing since it is pretty much an instant death ability that spreads. Maybe make it deal periodic damage that if the host dies from the periodic damage it spawns two more parasites while if the duration ends the parasite dies preventing infinite spread? This would also make the ability less lethal vs high hp targets.
I would modify or swap carapace hardening since +3 armor is a huge damage reduction especially for a tier 1 ability.
The primal TC model lacked a melee attack. Have you added one for the Primal Drone?
The hero unit and roach both have a mutualism titled ability. Maybe rename the hero ability?
Primal mutalisk seems rather plain upgrade wise compared to the other units.
Maybe give the primal defiler a new diffuse texture to match the more colourful green/blue themed primal units?
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
woa woa I was kidding I was kidding! take you're time with it, do it right, do it well. don't feel rushed by me.
I was only curious as to if this helicopter one was being released at all or not. you know, my models took 5 years to finish. one day to finish would be amazing. and i'd be impressed. and happy to have this GDI hammer head- DUR - i mean super terranish copter -- =D
My team always releases our model assets. But we have a terrible internet link to America, So usually we don't upload them to sc2maspter or dropbox. Instead You can download our mods directly from Battle.net:
Delphinium_Model_1.0.SC2mod
Delphinium_Model_Patch_1.0.SC2mod
All new assets will be added to Delphinium_Model_Patch_1.0.SC2mod once we make sure they work. All my previously assets are in the Delphinium_Model_1.0.SC2mod.
I need more storage box and I want to use the money useful... my money accumulates too much. :(
and I found a bug in 7-8 mission. boss Graham is didn't move when he used gravity skill..
What is this suit? I have not seen this in the update information.
and, I couldn't get another new item anywhere.
The last boss does not drop anything in 11-13 mission.
I look forward to your reply.
------
I found all of the new items!!
However, the probability of obtaining these is too low. =_=;
In reply to kjh0529hjk:
Hi my friend, sorry that I am late. Just spent a few weeks working for my Chinese friends.
We will open more storage boxes soon, please give us some time to make sure it won't cause bank crush (We have to very careful here, we will test them on our ptr map first).
The items you got is for the next updates. In the next version we'll into the void through a portal and change Graham to our ally. In this case you'll need the mech heart. And the marauder suit will be used to unlock another character. I am not sure if he'll join in the next update.
By the way, are you the Korean player that many friends mentioned me before? (They told me that there is a very good Korean player on this game that have very high level as well as rare items.)
And thank you for playing our game.
WIP Graham unlock mission:
Hi Delphinium is back~
This time I bring you some mech assets.
M.I.L.K (Military-infiltrate-lacteal-kinotoxin) Mech has a liquid project and can launch different venom to against the enemy.
It has two pilots one for control the mech and one for the weapon.
Hope you like it.
I like the idle animation.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Lovely animation, scratching:D
Delphinium1987에 대한 회신 :
ah, nice to see dephinium still kicking :D
same can't really be said for me, as i don't really have the time, or will, or help, to start or finish a sc2 model
Adun Toridas :)
In reply to Forge_User_11421188:
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Heya dephinium, thank you so much for having these assets be public.
I'm letting you know I'm making use of 2 models of yours
https://www.dropbox.com/s/42fkz5dhbcl0fvm/FroCatty gravity.gif?dl=0
and you're credited for them in a following manner :)
"NanaKey_EF_OverGravity.m3 and NanaKey_EF_ZeroGravity.m3 taken from Delphinum_Model_1.0 bnet dependency;"
Have a great day!
In reply to Forge_User_75610840:
I'd love to see one where the yellow is changed to electric blue, with a faster....animation?...for the goop in the tubes.
not sure what you'd call it. I keep wanting to call it the animated texture speed. not sure. but the flow speed of the goop....made faster and blue could be really neat. or team color.
In reply to Veratai:
my computer wont allow 3ds max =*((
I too am glad to see updates from the skilled model editors.
In reply to k3llym0:
Adun Toridas :)
Hi everyone, long time no see, we are working on a new game since May, but till now the process is quite slow...Maybe my team needs a break and shift the way of thinking.
Today I just finished a new SC2 unit model, I am trying to imitate some Blizzard color and structure ideas (You can see some parts of it are similar to archangel.)
Armed copter in Starcraft II
I have spent too much time on designing rather than making models last 2 months, now it's time to embrace 3dsmax and art tools.
But I still want to show one of my design here (which is failed...)
http://imgur.com/gallery/dOecF
The thorax parasite will need nerfing since it is pretty much an instant death ability that spreads. Maybe make it deal periodic damage that if the host dies from the periodic damage it spawns two more parasites while if the duration ends the parasite dies preventing infinite spread? This would also make the ability less lethal vs high hp targets.
I would modify or swap carapace hardening since +3 armor is a huge damage reduction especially for a tier 1 ability.
The primal TC model lacked a melee attack. Have you added one for the Primal Drone?
The hero unit and roach both have a mutualism titled ability. Maybe rename the hero ability?
Primal mutalisk seems rather plain upgrade wise compared to the other units.
Maybe give the primal defiler a new diffuse texture to match the more colourful green/blue themed primal units?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
that thorax parasite, that's the 'spawn broodling' all over again xD
Adun Toridas :)
In reply to Forge_User_75610840:
It looks really nice. I'd love to see it closer up. its hard to properly review models without seeing them close up (for the flaws only of course)
I look forwards to this ones release. if ever.
In reply to k3llym0:
In reply to Forge_User_75610840:
I was only curious as to if this helicopter one was being released at all or not. you know, my models took 5 years to finish. one day to finish would be amazing. and i'd be impressed. and happy to have this GDI hammer head- DUR - i mean super terranish copter -- =D
My team always releases our model assets. But we have a terrible internet link to America, So usually we don't upload them to sc2maspter or dropbox. Instead You can download our mods directly from Battle.net:
Delphinium_Model_1.0.SC2mod
Delphinium_Model_Patch_1.0.SC2mod
All new assets will be added to Delphinium_Model_Patch_1.0.SC2mod once we make sure they work. All my previously assets are in the Delphinium_Model_1.0.SC2mod.
But if you want to see/use it ASAP, here it is:
https://www.dropbox.com/s/j37hrunpl78i2c3/NanaKey_TO_AH42.rar?dl=0