This is taking longer than what I expect. Trying to figure out the setting for Project Paint in Blender 2.67, sometimes it give me a lot of lag (performance drop) and unexpected result. Finally got it to work quite smoothly today, but still lags in some case, though avoidable.
2 antenna in the rear also moves now, but too lazy to reupload another gif.
I just wonder if this is something to do with my settings or it's just how SC2 engine renders things...
Those weird tile looking pattern, which is actually the mesh edges, is been smoothly rendered quite obviously in game. It's not really noticable in game camera, but if I zoom in it just annoys me. I have never noticed that since other models are quite detailed. I'm thinking about add in many details on textures to hide those tile patterns if it's not my model's problem
--
trying to figure out all settings in 3D coat, so I can start doing all the detail works..
Attachment points available at shoulder guranteed, it should be the weapon attachment point as the weapon is designed to generate a spear shape of energy and extends to reach the enemy.
I actually took some time today and read through this document, and I suprisingly found some of my ideas are unbelievablly identical to the ideas inside that document. For example the supply power grid thing.. LOL and yea.. why we all wanted a robotic race anyway.. LOL
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@DrSuperEvil: Go
And Star Wars :P
Stand Animation.
This is taking longer than what I expect. Trying to figure out the setting for Project Paint in Blender 2.67, sometimes it give me a lot of lag (performance drop) and unexpected result. Finally got it to work quite smoothly today, but still lags in some case, though avoidable.
2 antenna in the rear also moves now, but too lazy to reupload another gif.
The colours certainly help.
Like the flying idea. A Morph?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks :P
I didn't get what you mean by Morph, but I guessed you mean it can transform into an air unit.
Making it able to fly for a short period of time is my current plan, it's not final, but I really want try this idea.
Ah so protective covers retract and it extends the propellers.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I just wonder if this is something to do with my settings or it's just how SC2 engine renders things...
Those weird tile looking pattern, which is actually the mesh edges, is been smoothly rendered quite obviously in game. It's not really noticable in game camera, but if I zoom in it just annoys me. I have never noticed that since other models are quite detailed. I'm thinking about add in many details on textures to hide those tile patterns if it's not my model's problem
--
trying to figure out all settings in 3D coat, so I can start doing all the detail works..
@seraphlio: Go
You do all this with blender and the plugin, not 3ds max and art tools? Way cool comeout of it.
Detail Drawing for Cynteor Infantry.
Like the shoulder guards. Attachment points for arm like addons?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@seraphlio: Go dat concept art.
@DrSuperEvil: Go
Attachment points available at shoulder guranteed, it should be the weapon attachment point as the weapon is designed to generate a spear shape of energy and extends to reach the enemy.
@SoulFilcher: Go
:P
Or just a big robotic arm to smash stuff.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Keep everything in mind except logic.
Lets see some concept art for the "arm"aments.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Really excited to see where this goes, so I was wondering if theres been progress or if its been abandoned? :) :)
@phanalax128: Go
it's been paused due to life events, but im resuming it in few days.
Cool looking but can't help but see a Terran stalker
Also reminds me of the Mousers from TMNT
@TheAlmaity: Go
I actually took some time today and read through this document, and I suprisingly found some of my ideas are unbelievablly identical to the ideas inside that document. For example the supply power grid thing.. LOL and yea.. why we all wanted a robotic race anyway.. LOL