Okay for the past hour or so I've been trying to get a custom model of mine working just to learn how to do it. Now the model works just fine but even though I have imported the texture the model is still purple with no texture.
So I thought it may have something to do with my model so i tried this tutorial exactly
except my logo comes out purple when imported and saved.
Would someone be able to tell me what im doing wrong, or just send me a map with that logo model with the textures working just so I can see if its my editor or something im doing wrong.
Make sure you're using the same texture paths as you export the model with. When you export there's an option for 'Internal Texture Path', make sure it's checked. Let's say you decided to use the default texture path of 'Assets/Textures/' then when you import the texture into the map, you'll have to make sure it's in that exact path.
For example, say you're using a texture on your custom model called 'diffuse.dds'. In the import manager, you would import the dds file into your map and set its path to 'Assets\Textures\' and you'll see the import manager will adjust to show folders and in the last folder Textures you should have 'diffuse.dds' sitting there. Now it's important to save the map so the texture is imported into the map properly with that exact path. Now, import your model into the map or add the model through the previewer and the texture should appear on the model properly.
I just pretty much did exactly that and it worked fine. You no longer need to reopen the map it seems, that bug must've been patched. However you can no longer use external paths for textures (applies a generic keyboard texture if you try this now, it seems) and some image formats appear to no longer be supported, such as .png. Why they'd choose to strip the editor of image formats it originally supported baffles me, but there you go.
Hey thanks for the info, well I tried what you said but it still doesnt work, im just following the tutorial that I linked in my first post and using the sc2mapster logo just to test.
Okay for the past hour or so I've been trying to get a custom model of mine working just to learn how to do it. Now the model works just fine but even though I have imported the texture the model is still purple with no texture.
So I thought it may have something to do with my model so i tried this tutorial exactly except my logo comes out purple when imported and saved.
Would someone be able to tell me what im doing wrong, or just send me a map with that logo model with the textures working just so I can see if its my editor or something im doing wrong.
I have the latest editor version.
@evildemon14: Go
Make sure you're using the same texture paths as you export the model with. When you export there's an option for 'Internal Texture Path', make sure it's checked. Let's say you decided to use the default texture path of 'Assets/Textures/' then when you import the texture into the map, you'll have to make sure it's in that exact path.
For example, say you're using a texture on your custom model called 'diffuse.dds'. In the import manager, you would import the dds file into your map and set its path to 'Assets\Textures\' and you'll see the import manager will adjust to show folders and in the last folder Textures you should have 'diffuse.dds' sitting there. Now it's important to save the map so the texture is imported into the map properly with that exact path. Now, import your model into the map or add the model through the previewer and the texture should appear on the model properly.
I just pretty much did exactly that and it worked fine. You no longer need to reopen the map it seems, that bug must've been patched. However you can no longer use external paths for textures (applies a generic keyboard texture if you try this now, it seems) and some image formats appear to no longer be supported, such as .png. Why they'd choose to strip the editor of image formats it originally supported baffles me, but there you go.
Hey thanks for the info, well I tried what you said but it still doesnt work, im just following the tutorial that I linked in my first post and using the sc2mapster logo just to test.
http://img155.imageshack.us/i/18993605.jpg/ heres a screenshot