Anyway, here's how: Change all blend types to "add" (that is blend mode, emissive blend and layer blend) Use your diffuse normally and have an alpha channel forthe player color, check the "Render alpha as player color" in the diffuse map settings, just take note that the darker the black (of the alpha layer mask channel) the more intense the player color will be. Get an emissive map and have the alpha channel be exactly the same as the diffuse's alpha channel, except inverted cause in this case the blackest the color the more it will disappear.
Are you talking about in game changing the texture? Or, in 3dsmax?
If you do a texture swap, it will only work if alpha channel is enabled already. Alpha channel is what is used to make teamcolors.
In max, you just select your diffuse, and click the team color alpha channel.
yea, but what if i wanna do team color and transparency at the same time
@jaxter184: Go
You mean like this:
I did this research a while ago. It was hard to figure out but here it is ;o http://www.sc2mapster.com/forums/development/artist-tavern/15633-transparency-alpha-masks/
tyvm, you can put 'solved' in the title