I'm not a modelling wizard so I was wondering. I know it's possible to take a warcraft 3 or World of Warcraft model and put it into Starcraft2. I also know that models in Sc2 aren't overly complex but have multiple texture layers that make them look so great.
How would one go about giving a Warcraft 3 or WoW model those layers so that they also looked great in-game?
The M3 plug in itself incorporates into 3ds max material editor. All you have to do is, basically have the textures and you can "use" those multiple layers.
You just use the "starcraft 2" material and you can set all your maps to the different layers each model has.
Though, if you don't have the normal maps. You'll have to make them yourself.
Can normal maps be automatically be created with programs or do they have to be made by hand? I'm assuming they define what parts are shiny and such...as you can tell I haven't looked into it too much, although I probably should.
Normal Maps and Bump maps are just to "bump up" things. To make things shinnier (or "specify" where light will reflect more) you use specular maps.
You can create your normal maps and bump maps with another programs, there's quite a few of them out there. A lot of people like CrazyBump, others prefer PixelPlant and there's also a free NVIDIA photoshop plug in which has a "normalmapfilter". Though, ideally you want to create your own normal maps since you're the one that knows where the details should go.
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I'm not a modelling wizard so I was wondering. I know it's possible to take a warcraft 3 or World of Warcraft model and put it into Starcraft2. I also know that models in Sc2 aren't overly complex but have multiple texture layers that make them look so great.
How would one go about giving a Warcraft 3 or WoW model those layers so that they also looked great in-game?
Thanks
The M3 plug in itself incorporates into 3ds max material editor. All you have to do is, basically have the textures and you can "use" those multiple layers.
You just use the "starcraft 2" material and you can set all your maps to the different layers each model has.
Though, if you don't have the normal maps. You'll have to make them yourself.
@xcorbo: Go
Can normal maps be automatically be created with programs or do they have to be made by hand? I'm assuming they define what parts are shiny and such...as you can tell I haven't looked into it too much, although I probably should.
Normal Maps and Bump maps are just to "bump up" things. To make things shinnier (or "specify" where light will reflect more) you use specular maps.
You can create your normal maps and bump maps with another programs, there's quite a few of them out there. A lot of people like CrazyBump, others prefer PixelPlant and there's also a free NVIDIA photoshop plug in which has a "normalmapfilter". Though, ideally you want to create your own normal maps since you're the one that knows where the details should go.