Trying to find out how to save models as .m3 can be pretty frustrating. Most information is 3+ years outdated, many plugins not updated in years and no longer working with current versions. I've tried plugins for both Blender and 3dsmax, though all 3ds max plugins seem to presume you can use the 2011 version which I have not found available for download.
Eventually I found https://github.com/flo/m3addon which is said to work with Blender. I installed it fine, but all of my attempts to export blender models as .m3 have failed, each model for a different reason but the same result: it never even creates the .m3.
Some examples:
--
Foundation\Blender\2.78\scripts\addons\m3addon-master\m3export.py", line 654, in initMesh
raise Exception("The mesh %s uses '%s' as material, but no m3 material with that name exist!" % (mesh.name, mesh.m3_material_name))
Exception: The mesh Plane.002 uses '' as material, but no m3 material with that name exist!
--
Foundation\Blender\2.78\scripts\addons\m3addon-master\m3export.py", line 627, in initMesh
raise Exception("The mesh %s has has a color layer called %s. Only color layers with the names 'color' and 'alpha' can be exported" % (meshObjectToCheck.name, vertexColorLayerName))
Exception: The mesh Player_BOX has has a color layer called Col. Only color layers with the names 'color' and 'alpha' can be exported
--
, line 654, in initMesh
raise Exception("The mesh %s uses '%s' as material, but no m3 material with that name exist!" % (mesh.name, mesh.m3_material_name))
Exception: The mesh Cube.000 uses '' as material, but no m3 material with that name exist!
--
I've tried to solve these error messages but half the time they seem to reference cubes, bones, or planes that don't even exist, with the name changing each time I try to fix something,
So I guess my question is: is this simply a matter of those particular blender models not being something that can be converted, or am I doing something wrong?
If someone has been able to successfully convert blender models to .m3, here are the files I was trying to convert if it helps you figure out what I was doing wrong:
Trying to find out how to save models as .m3 can be pretty frustrating. Most information is 3+ years outdated, many plugins not updated in years and no longer working with current versions. I've tried plugins for both Blender and 3dsmax, though all 3ds max plugins seem to presume you can use the 2011 version which I have not found available for download.
Eventually I found https://github.com/flo/m3addon which is said to work with Blender. I installed it fine, but all of my attempts to export blender models as .m3 have failed, each model for a different reason but the same result: it never even creates the .m3.
Some examples:
--
Foundation\Blender\2.78\scripts\addons\m3addon-master\m3export.py", line 654, in initMesh raise Exception("The mesh %s uses '%s' as material, but no m3 material with that name exist!" % (mesh.name, mesh.m3_material_name)) Exception: The mesh Plane.002 uses '' as material, but no m3 material with that name exist!
--
Foundation\Blender\2.78\scripts\addons\m3addon-master\m3export.py", line 627, in initMesh raise Exception("The mesh %s has has a color layer called %s. Only color layers with the names 'color' and 'alpha' can be exported" % (meshObjectToCheck.name, vertexColorLayerName)) Exception: The mesh Player_BOX has has a color layer called Col. Only color layers with the names 'color' and 'alpha' can be exported
--
, line 654, in initMesh raise Exception("The mesh %s uses '%s' as material, but no m3 material with that name exist!" % (mesh.name, mesh.m3_material_name)) Exception: The mesh Cube.000 uses '' as material, but no m3 material with that name exist!
--
I've tried to solve these error messages but half the time they seem to reference cubes, bones, or planes that don't even exist, with the name changing each time I try to fix something,
So I guess my question is: is this simply a matter of those particular blender models not being something that can be converted, or am I doing something wrong?
If someone has been able to successfully convert blender models to .m3, here are the files I was trying to convert if it helps you figure out what I was doing wrong:
http://www.blendswap.com/blends/view/76261
http://www.blendswap.com/blends/view/26363
http://opengameart.org/content/animated-priest
Tried this one?
https://www.sc2mapster.com/forums/resources/tutorials/61989-blender-m3addon-faq-11-questions-and-answers-so-far/#p15
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg