i guess something is wrong with the import/export plugin we currently have by nintox.
i recently ported a few units from warcraft 3 and only used diffuse/normal maps. suddenly i realised they were cloaking properly.
i went to my other custom units and removed the Specular Map. low and behold they started to cloak correctly.
this is only a temp fix and i know people will want to still use Specular Mapping. but until nintox fixes it this seems like the only solution i know of.
This cloaking bug should be fixed with the latest update of the exporter. Interestingly, I found the problem to be part of the emissive map not the specular map but I did locate the problem and it should be fixed now. Head here to grab the latest version. Let me know if it's still bugging out.
Hey,
I am also getting such bugs, I will try your updated version, hope my problems are gone now.
€ No damn :(
When I export a model it is only shaded correctly from 2 sides.
for example the front and the left side of a house are correct
while the right and the back side are always getting a green or blue
"Lightning" or whatever on them, even if I rotate the model.
Front ok, rotate 90° left side ok, rotate 90° back side looking blue,
rotate again right side looking green -.-"
A little workaround is to flip all normals facing the bugged sides
and flagging the material as two-sided, but that doesn't solve
the problem as i want it to... And it is still producing some bugs
then.
This shit is my worst problem with Sc2 modelling, in 3ds max everything
looks ok, and then ingame -> rubbish
It's like rotating a Warcraft 3 tree model...
Not sure what could be causing your problem... no one else seems to be having this problem. Perhaps send me the model via PM so I can take a look, or send me screenshots describing the problem. Not too sure what could be causing it.
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i guess something is wrong with the import/export plugin we currently have by nintox.
i recently ported a few units from warcraft 3 and only used diffuse/normal maps. suddenly i realised they were cloaking properly. i went to my other custom units and removed the Specular Map. low and behold they started to cloak correctly.
this is only a temp fix and i know people will want to still use Specular Mapping. but until nintox fixes it this seems like the only solution i know of.
bump for importance
@maverck: Go
This cloaking bug should be fixed with the latest update of the exporter. Interestingly, I found the problem to be part of the emissive map not the specular map but I did locate the problem and it should be fixed now. Head here to grab the latest version. Let me know if it's still bugging out.
Those arbiters look wicked by the way.
@NiNtoxicated01: Go
Hey, I am also getting such bugs, I will try your updated version, hope my problems are gone now.
€ No damn :(
When I export a model it is only shaded correctly from 2 sides. for example the front and the left side of a house are correct while the right and the back side are always getting a green or blue "Lightning" or whatever on them, even if I rotate the model. Front ok, rotate 90° left side ok, rotate 90° back side looking blue, rotate again right side looking green -.-"
A little workaround is to flip all normals facing the bugged sides and flagging the material as two-sided, but that doesn't solve the problem as i want it to... And it is still producing some bugs then.
This shit is my worst problem with Sc2 modelling, in 3ds max everything looks ok, and then ingame -> rubbish It's like rotating a Warcraft 3 tree model...
@Alrik1989: Go
Not sure what could be causing your problem... no one else seems to be having this problem. Perhaps send me the model via PM so I can take a look, or send me screenshots describing the problem. Not too sure what could be causing it.