Some units like the ghost can rotate their head to look at things individual from the rest of the body. Is it possible, and if it is, how would I go about implementing this functionality on other units? I have almost no experience with editing models, and only a little bit of experience with custom skins in wc3. Any help would be very appreciated.
its probably something to do with the bones...
so its probably not supported until now (nintoxicated's script is cool, but not the same polugin Blizz used ;P )
in wc3 you achieved something like that with naming the bone "turret_xyz", there is no documentation on how to achieve it in sc2 though yet (as far as i know, prove me wrong if u can)
IF you could, would you point me in the right direction for this? What tools should I get, or could you give the link to a tutorial to get me started on model editing? I checked the tutorials section myself but couldn't find anything. Thanks for replying!
just as i said, that facing of a certain part of the mesh can probably not be done at this point, because Bllizard didnt release it's 3DSMax / Maya Plugins yet!
I already pointed you almost with the nose on how to do that with 3DSMax 5 and the ArtTools for wc3, but that wouldnt help much here...
Regarding modeling overall I would say that the internet is full of tutorials!
Its all depending on which program you want to use though!
I think Max is the best (at least for me) but you might be better with another program (as max isnt free, too)
You need to then google the products name + " tutorial" and maybe a "beginner" in there, too...
Then you have the basics, but you need to learn to work with that, too, which is a long process...
i dont want to dis courage you, but if u want to model something that looks decent you have to practicve really hard and most of the times (at least i did) you need to model one and the same mesh two or three times to get it right in the beginning...
the art tools are for 3dsmax version 5
/there is a script made by blibkboi on the hive for any max version higher)
the new ones for sc2 arent out yet, so you need to wait!
but i have read that blizz used max and maya again, so the new tools should be for either or both of these programs!
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Some units like the ghost can rotate their head to look at things individual from the rest of the body. Is it possible, and if it is, how would I go about implementing this functionality on other units? I have almost no experience with editing models, and only a little bit of experience with custom skins in wc3. Any help would be very appreciated.
its probably something to do with the bones... so its probably not supported until now (nintoxicated's script is cool, but not the same polugin Blizz used ;P ) in wc3 you achieved something like that with naming the bone "turret_xyz", there is no documentation on how to achieve it in sc2 though yet (as far as i know, prove me wrong if u can)
IF you could, would you point me in the right direction for this? What tools should I get, or could you give the link to a tutorial to get me started on model editing? I checked the tutorials section myself but couldn't find anything. Thanks for replying!
just as i said, that facing of a certain part of the mesh can probably not be done at this point, because Bllizard didnt release it's 3DSMax / Maya Plugins yet!
I already pointed you almost with the nose on how to do that with 3DSMax 5 and the ArtTools for wc3, but that wouldnt help much here...
Regarding modeling overall I would say that the internet is full of tutorials! Its all depending on which program you want to use though!
I think Max is the best (at least for me) but you might be better with another program (as max isnt free, too) You need to then google the products name + " tutorial" and maybe a "beginner" in there, too...
Then you have the basics, but you need to learn to work with that, too, which is a long process... i dont want to dis courage you, but if u want to model something that looks decent you have to practicve really hard and most of the times (at least i did) you need to model one and the same mesh two or three times to get it right in the beginning...
The names of the tools are what I really needed, thank you very much for your assistance.
the tools arent released yet, u need to wait!
the tools for wc3 are the art tools
the art tools are for 3dsmax version 5 /there is a script made by blibkboi on the hive for any max version higher)
the new ones for sc2 arent out yet, so you need to wait! but i have read that blizz used max and maya again, so the new tools should be for either or both of these programs!