how can i make a unit appear to be "moving" while being in the editor? I mean the unit isnt supposed to go anywhere it should just look like it would. Hope you know what i mean. (:
You would probably have to set the moving actor as the stationary (default) actor. I can't confirm this because the computer with the GE on it is currently being used :(
Hmm i tried it now with setting up a camera angle and this trigger:
but for some reason the units aren't walking simultaneously and they start turning in random directions after a while...i really dont know what to do
Why would you want this? You're probably better off just setting up camera positions and taking screenshots in-game, if this is a terrain showcase we're talking about?
i did set up a camera position and took the screenshot in-game but i always have to hurry because after a short time the units start turning in random directions and i dont know why - its hard to make a good screenshot if you have just ~15seconds
ah yes I totally forgot about it thanks =)
remains the problem that they're not running simultaneously...at first I thought that might be because different units have different walking-animations which is a logical explanation but then I noticed that even the same unit types aren't running uniformly. Any idea?
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hey everyone,
how can i make a unit appear to be "moving" while being in the editor? I mean the unit isnt supposed to go anywhere it should just look like it would. Hope you know what i mean. (:
(i need that to make a screenshot)
thanks, lennywing
You would probably have to set the moving actor as the stationary (default) actor. I can't confirm this because the computer with the GE on it is currently being used :(
Why would you want this? You're probably better off just setting up camera positions and taking screenshots in-game, if this is a terrain showcase we're talking about?
@Lennywing: Go
That's due to Fidget, you should be able to disable it if you turn on advanced view in the Data Editor.