I rigged the model with biped and it animates just fine in max. But when I try to export and preview it using art tools, the model stays static in the cutscene editor. What's strange is the biped skeleton actually animates in preview with the mesh being static, as if it's never rigged. (I recognized this after I colored the skeleton with random texture to observe them after exporting)
does animation only work with bones and corresponding IK solvers after I export the model?
Hi kim 743,
I used biped before and it works well, I saw some BLZ guys used biped too.
Which kind of skin have you used? the "Skin" or "Physique", only the skin modifier works in SC2.
I rigged the model with biped and it animates just fine in max. But when I try to export and preview it using art tools, the model stays static in the cutscene editor. What's strange is the biped skeleton actually animates in preview with the mesh being static, as if it's never rigged. (I recognized this after I colored the skeleton with random texture to observe them after exporting)
does animation only work with bones and corresponding IK solvers after I export the model?
@kim743: Go
Hi kim 743, I used biped before and it works well, I saw some BLZ guys used biped too. Which kind of skin have you used? the "Skin" or "Physique", only the skin modifier works in SC2.
@Delphinium1987: Go
Hello.
Ah, that's why. I used physique. I will try again with skin.
Thanks!