I don't have a lot of technical know how with regards to what the M3 format is capable of so I am hoping one of the more experienced artists could shed some insight. I've looked through a bunch of exsisting artwork and I can't find any that use animated textures. Does anyone know if it is possible to fake animated 2D artwork in the M3 format?
Mmmmm, clever idea. With regards to multiple quads/textures, does an M3 file have any sort of limit with regards to the number of seperate textures it can address? The single sprite sheet does sound better, though I wonder if it will work. I have no experience with 3DSMax or the M3 format, perhaps there are some other experienced opinions out there?
I really dont know too much about m3 now, so i cant tell you about limits. Anyway, it will be a lot lot better for game and graphic card to handle single texture. One single 512x512 or 1024x1024 will be just better (and i think it wont be harder to do). Only think you should do is set up some UV maps.