I am also impressed about your modding talent, Triceron. Very well done.
And some Night Elf models ( druids, archer beauties... ) would do great for my eyes Õ_Õ.
Keep it going! <3 and Hail WarCraft IV!
hay dude these models look sick, great job with em.
Im curious what program you use to model/animate these guys with? im currently learning computer animation using maya and i know how to model, animate, and rig, (havnt learned normal and diffuse maps yet) but im curious as to how you're getting these into SC2.
I have 3DS max aswell, and the M3 plugin but 3DS max is like trying to read chinese to me. anyways i hope you can maybe help me out cuz id love to start putting some of my shitty little models in my maps just to see em in action. thanks again an really great job keep up the good work.
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Current Project: MangledMind's Impossible Bosses
8 Heroes, 4 abilties each
1 Boss (Normal/Impossible Mode)
PvP Arena - All skill shots
They're about Marauder size, which I think is fitting. None of the details really hold up at that level, but you can still make out what they are. The bottom pic is when you scrollwheel zoom in. They look fine once you see em running around in action though.
I made these guys higher res so they can be used in third person style maps as well.
I haven't released any of them publicly other than the Footman.
I'm hoping for the Map Marketplace to sell models (and model packs) as mods. It's difficult to release models, because as it stands, every model in an SC2 map is open source. Anyone can go into a map or mod and extract them for their own use. I am not against public use, but I have no control over when, where and how they will be used and whether or not I am even credited. Even now, there are maps out there using leaked models I created and not officially released. There isn't any system in place that limits or controls this. I'm hoping that Blizzard will address this when the Marketplace hits.
I use a wide variety of tools and techniques to make 3D models. I have a whole process that I go through, drawing up concepts, high res modelling, baking textures and more. If you're serious about 3D modelling, I suggest checking out sites like polycount and conceptart.org for tips and techniques, they're really good resources for games.
I am not against public use, but I have no control over when, where and how they will be used and whether or not I am even credited.
I've found a couple models I've done in the past on different websites (randomly through google images o_O) and even had one posted here on mapster (was eventually notified and credited.)
Unfortunately that's the nature of the internet. I don't think there's really any way blizz can fully protect custom content, there will always be mpq editors and such, it really just depends on how far people are willing to go to crack it. Im sure that once the Map Marketplace opens up there's going to be a lot of people looking to commission 3D artist.
Love the Dota2 Style Guides, I saw those a while back. The whole Pin Light projection pass is pretty ingenious, haven't had a project yet where I could use it though :(
Yeah, the pin light is actually pretty awesome. I used ambient occlusion for most of my models, but the Rifleman was the first one I tested with a pin light setup and it worked out pretty nicely for the diffuse map. I find you have to play around with the saturation a bit, it tends to wash out some of the colors.