It depends on the cave, the simplest method I can think of is to use a cylinder and vaguely form out your cave, then add a noise modifier to it and mess with the settings. After that tweak sections, soft selection would be useful here until it seems good. Then apply a normals modifier and your cave will now have its textures displayed on the inside, as to how you will make its pathing work in SC2 editor.... not sure on that bit. Hope this helps.
Hi, maybe you can use some tubes and start extruding faces or modifying geometry. I'll show you a quick example I've done in 10 minuts:
First I create some lines (splines) for giving a shape to the cave. I have done it in three height levels for giving volume.
In the second step I create lines between the different levels creating a mesh (I have marked the Magnet with a 3 icon to connect vertexs).
After that I use the surface modifier to give it surface and then a noise modifier to give it some cave style.
In the last step I gave the cave a rock skin to look like it should be (I haven't a nice skin in my computer right now).
You can try to do the splines tutorial about the chess knigt of 3D Studio, it helped me a lot. ;)
Hey, How do you make caves with 3DS max because i just got it and are new to the program
It depends on the cave, the simplest method I can think of is to use a cylinder and vaguely form out your cave, then add a noise modifier to it and mess with the settings. After that tweak sections, soft selection would be useful here until it seems good. Then apply a normals modifier and your cave will now have its textures displayed on the inside, as to how you will make its pathing work in SC2 editor.... not sure on that bit. Hope this helps.
What kind of cave do you want to create, for playing inside like a third person shooter, for playing over it with transparency or for decoration?
I want it To be like in a rpg .
Hi, maybe you can use some tubes and start extruding faces or modifying geometry. I'll show you a quick example I've done in 10 minuts:
First I create some lines (splines) for giving a shape to the cave. I have done it in three height levels for giving volume. In the second step I create lines between the different levels creating a mesh (I have marked the Magnet with a 3 icon to connect vertexs). After that I use the surface modifier to give it surface and then a noise modifier to give it some cave style. In the last step I gave the cave a rock skin to look like it should be (I haven't a nice skin in my computer right now).
You can try to do the splines tutorial about the chess knigt of 3D Studio, it helped me a lot. ;)
The easiest and best way to make caves in 3ds max -