Just one simple question:
When you move very close to a doodad it fades out to maybe 20%. Is it possible to controll this? Because I want them to stay visible and not start fading out.
I've checked the trigger editor to see if there is something to dynamicly change this kind of stuff but I didn't find it either, but there must be a way to change this, because when you wanna create a 1st person shooter you don't wanna let anything fade away.
I did some more testing and the fading is linked to the camera. I haven't found it yet but I think there must be an option for camera objects, which contains the fade amount
What I have been doing is creating a dummy unit that hosts the doodad's model. You also need an actor for the dummy unit. then set the actor for the dummy unit to use the doodads model. You can then issue lots of different display commands to the dummy Units actor which will then effect the model displayed.
You may actually be able to pick up the unit from one of the actions such as
Get actor from region
Get actor by name
Doodads are really just persistent actors that have a display effect on the map. It just happens that I started learning how to use actor by making dummy units/actors and giving them doodad models. and controlling them like that.
yo guys this is realy realy realy realy easy im surprised that noone ansred ur guys question :(:( u simply go into the data editor. find the modle of the doodad . go to occlusion and set it to show. if u dont want it to dissapear. or hide if you do want it to dissapear :D
Just one simple question: When you move very close to a doodad it fades out to maybe 20%. Is it possible to controll this? Because I want them to stay visible and not start fading out.
I asked this question earlier, and got no reply. I'm pretty sure this should be editable somewhere in the data editor, the question is where.
I've checked the trigger editor to see if there is something to dynamicly change this kind of stuff but I didn't find it either, but there must be a way to change this, because when you wanna create a 1st person shooter you don't wanna let anything fade away.
I did some more testing and the fading is linked to the camera. I haven't found it yet but I think there must be an option for camera objects, which contains the fade amount
Yeah this is definitely annoying when you want something of importance to stay visible but i don't think anyones found an answer yet.
i want the exact opposite
i want the doodad to fade completely when ur unit is near, i can think of a couple uses for that
@glomby: Go
What I have been doing is creating a dummy unit that hosts the doodad's model. You also need an actor for the dummy unit. then set the actor for the dummy unit to use the doodads model. You can then issue lots of different display commands to the dummy Units actor which will then effect the model displayed.
You may actually be able to pick up the unit from one of the actions such as
Doodads are really just persistent actors that have a display effect on the map. It just happens that I started learning how to use actor by making dummy units/actors and giving them doodad models. and controlling them like that.
yo guys this is realy realy realy realy easy im surprised that noone ansred ur guys question :( :( u simply go into the data editor. find the modle of the doodad . go to occlusion and set it to show. if u dont want it to dissapear. or hide if you do want it to dissapear :D
Yeah, IIRC, there's also the occlusion height field.
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