I'm working on the Final Fantasy map with NeoDeathXP and am creating a railway system in one of the maps. Turns and twists in the the rails are easy to make, but when I get to some different terrain levels I encounter a problem: I don't know how to make the rail move up or down. In other words, I want to be able to modify the doodad so that one end is lower than the other in Z dimensional terms so that it matches the height differences in my terrain. Imagine a building that is on a slope that has one end signficantly lower than the other to adjust for the slope.
Worse comes to worse the doodad will have to be changed in a modeling program of some sort.
It would also be helpful to do it with a bridge too, not necessarily a bridge that would be used, but across open water a bridge going from higher ground to lower ground would be aesthetically excellent. I searched the forums but failed to find anything, I think this is something that could open up many doors for mapmakers.
@Mokse:
I have the same problem and was looking for a solution, too, but I wasn't able to find anything.
If someone knows how to do that I'm curious for it to hear.
"...the doodad will have to be changed in a modeling program..."
There's your answer :P
In order to have the doodad ramp up/down with the terrain you'd have to change the structure in a 3d modeling program, but i suspect it wouldn't be that hard as you would just have the drag points to the proper height.
Set the value: "CModel Tipability" to 1.0 youll find it in data editor in the model you use for your unit or doodad.
this will make your model allways fitting the terrain ground.
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Worse comes to worse the doodad will have to be changed in a modeling program of some sort.
It would also be helpful to do it with a bridge too, not necessarily a bridge that would be used, but across open water a bridge going from higher ground to lower ground would be aesthetically excellent. I searched the forums but failed to find anything, I think this is something that could open up many doors for mapmakers.
"...the doodad will have to be changed in a modeling program..."
There's your answer :P
In order to have the doodad ramp up/down with the terrain you'd have to change the structure in a 3d modeling program, but i suspect it wouldn't be that hard as you would just have the drag points to the proper height.
@Mokse:
Set the value: "CModel Tipability" to 1.0 youll find it in data editor in the model you use for your unit or doodad.
this will make your model allways fitting the terrain ground.