Does anyone know how to link pre existing textures with new models?
ie;
make a marine model
bring into GE
link the actual marine texture with the new model
can this be done? and if so how?
all this is assuming that the new models UV's will match the originals. the basic concept is the create 'custom' units without having to spend the memory on new textures
Does anyone know how to link pre existing textures with new models?
ie;
can this be done? and if so how?
all this is assuming that the new models UV's will match the originals. the basic concept is the create 'custom' units without having to spend the memory on new textures
@Tridgit: Go
nm we figured it out, used the default texture within 3ds max and the exporter labeled the path, all worked!