I always feel like I'm bad at something because I see all these amazing things done. But I want to see what people started with when they started. Anyone got pictures of their first models?
I picked up 3ds max last Thursday for the first time. No experience with modeling ever or anything in the graphics world.
I've learned
The basics of how to make models using 3ds max. How to use mudbox as well.
Rigging bones somewhat, still have some issues with imported models and rigging.
Animations somewhat
Basics of unwrap UVW
Currently learning how to draw a diffuse texture.
Want to learn how to spec and normal mapping after I learn how to draw well enough.
If you have any questions, I'd love to answer them because answering questions makes me learn too.
I picked up 3ds max last Thursday for the first time. No experience with modeling ever or anything in the graphics world.
I've learned
The basics of how to make models using 3ds max. How to use mudbox as well.
Rigging bones somewhat, still have some issues with imported models and rigging.
Animations somewhat
Basics of unwrap UVW
Currently learning how to draw a diffuse texture.
Want to learn how to spec and normal mapping after I learn how to draw well enough.
If you have any questions, I'd love to answer them because answering questions makes me learn too.
I just picked up 3ds max the other day. I've got no idea what I'm doing, beyond how to make squares/circles and move them around. Which tutorials did you follow?
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I just picked up 3ds max the other day. I've got no idea what I'm doing, beyond how to make squares/circles and move them around. Which tutorials did you follow?
Well, I've learned that alot of people use maya now, I don't have it yet. Its more UI friendly, while 3ds max is more technical. Just what I assume atm. But, I think I will stick to 3ds max for now.
My crash course consisted of some youtube videos, a bit of reading, and alot of just playing with tools.
Yesterday I found a really good tutorial on youtube, he literally goes through every step every detail to make his model. Its 50x10mintues long though, so if you have the time. He does it in Maya, but, 3ds max seems no different to me other than UI.
Also normal mapping seems to be the bread winner when it comes to modeling. Modeling is just creating a shape, mapping is what makes the model.
I think what pros do is, build a super high poly model in something like zbrush. Take pictures of it somehow as a map. Then use that as detail for the diffuse, add the converted normal map. After you have the maps, bring the model down to low poly.
You didn't post an article. Anyways thanks for giving me hope. I want to recreate Kokiri Forest and I'm using the UDK to make the terrain layout. But it's ending up harder than I anticipated. I was going to use 3ds Max to make the houses, trees, Deku Tree, bridge, etc.
But I can't even get the layout of the town. Is there a way to create a height map using 3ds max from an imported model?
Don't understand much about heightmaps. All I know is that in Quake you'd use them to make terrain, but in SC2 you can do your own terrain in the editor.
I always feel like I'm bad at something because I see all these amazing things done. But I want to see what people started with when they started. Anyone got pictures of their first models?
I picked up 3ds max last Thursday for the first time. No experience with modeling ever or anything in the graphics world.
I've learned
The basics of how to make models using 3ds max. How to use mudbox as well.
Rigging bones somewhat, still have some issues with imported models and rigging.
Animations somewhat
Basics of unwrap UVW
Currently learning how to draw a diffuse texture.
Want to learn how to spec and normal mapping after I learn how to draw well enough.
If you have any questions, I'd love to answer them because answering questions makes me learn too.
update doing high res poly now @ 1.9mil
Oh boy, my very first model was a cornellius rooster. Hold on, let me go dust up my back up drive.
EDIT: There you go. Background was obviously a google of "beach sunset"
I just picked up 3ds max the other day. I've got no idea what I'm doing, beyond how to make squares/circles and move them around. Which tutorials did you follow?
I've made a textureless cube... does that count as a model?
Well, I've learned that alot of people use maya now, I don't have it yet. Its more UI friendly, while 3ds max is more technical. Just what I assume atm. But, I think I will stick to 3ds max for now.
My crash course consisted of some youtube videos, a bit of reading, and alot of just playing with tools.
Yesterday I found a really good tutorial on youtube, he literally goes through every step every detail to make his model. Its 50x10mintues long though, so if you have the time. He does it in Maya, but, 3ds max seems no different to me other than UI.
Also normal mapping seems to be the bread winner when it comes to modeling. Modeling is just creating a shape, mapping is what makes the model.
I think what pros do is, build a super high poly model in something like zbrush. Take pictures of it somehow as a map. Then use that as detail for the diffuse, add the converted normal map. After you have the maps, bring the model down to low poly.
Mud, you mayfind this article interesting. It shows the workflow the pros use to make game characters.
@JackRCDF: Go
You didn't post an article. Anyways thanks for giving me hope. I want to recreate Kokiri Forest and I'm using the UDK to make the terrain layout. But it's ending up harder than I anticipated. I was going to use 3ds Max to make the houses, trees, Deku Tree, bridge, etc.
But I can't even get the layout of the town. Is there a way to create a height map using 3ds max from an imported model?
Don't understand much about heightmaps. All I know is that in Quake you'd use them to make terrain, but in SC2 you can do your own terrain in the editor.
Heres the link Jack was talking about.
http://www.pathofexile.com/news/2011-05-10/dev-diary-modelling
Not exactly the first, but close to. Mother brain thingy I did on sculptris:
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