hey everyone,
i have two small problems. 1. I placed some Temple Column Walls and made sure they were all brown (since that fits better to the surroundings) but everytime I load up the map a few of these doodads changed their color?
2. I created a few units (tanks) and modified their rotation to make them look in a certain direction but when I start the game, they keep changing the direction. Well actually not really the direction since the setup remains the same but they just take a 90° turn or something like that.
Thanks, Lenny
Hmm. The same thing happened to me when I opened up an old document. I noticed a trend though. Only the Temple Wall doodads reverted for me, and they reverted back to their original color that I placed them as. Personally, I preferred one of the default colors over the other, so I kept replacing them until they were the color I preferred. Yeah, pretty mundane.
As for the tanks, I haven't really done much with them in my mapping. But if I had to take a stab at it, since this is only a Beta of the editor and not the full Galaxy Edit, there is a programming error where the rotation isn't saved during the game save and is randomized on load-up, and the modified coloration of the Temple Walls isn't saved and it is reverted back to its default on load-up.
Strange places for bugs, since it seems like having 100+ doodads they would all use the same saving/loading engine, but that's just my shot-in-the-dark guess.
Like most things that hold our maps back, work around it.
About 2) It's the fidget that's bugging you I guess.
It makes units randomly turn (usually a 90° turn). To disable it go into the the unit editor and select the field "UI - Fidget +"
Then set the Turn Angle of the Idle animation to 0.
Hmm. The same thing happened to me when I opened up an old document. I noticed a trend though. Only the Temple Wall doodads reverted for me, and they reverted back to their original color that I placed them as. Personally, I preferred one of the default colors over the other, so I kept replacing them until they were the color I preferred. Yeah, pretty mundane.
As for the tanks, I haven't really done much with them in my mapping. But if I had to take a stab at it, since this is only a Beta of the editor and not the full Galaxy Edit, there is a programming error where the rotation isn't saved during the game save and is randomized on load-up, and the modified coloration of the Temple Walls isn't saved and it is reverted back to its default on load-up.
Strange places for bugs, since it seems like having 100+ doodads they would all use the same saving/loading engine, but that's just my shot-in-the-dark guess.
Like most things that hold our maps back, work around it.
@Lennywing: Go
About 2) It's the fidget that's bugging you I guess.
It makes units randomly turn (usually a 90° turn). To disable it go into the the unit editor and select the field "UI - Fidget +"
Then set the Turn Angle of the Idle animation to 0.