Im wondering what would the process of getting a Wa3 model, a .mdx, converted into a working .m3 model and keeping its textures? I'm going to assume that .blp's are not compatible with starcraft 2 so off the bat I know the textures would need to be converted to either .tga or .dds .
Does anyone know where I can get a .mdx importer for 3DS Max?
ive never used these, nor can i test them, but this might be a good place to start
concerning your textures, whatever format they pop out of from the above linked programs, if you can open them into photoshop you can create .dds textures using this plugin for photoshop
Im wondering what would the process of getting a Wa3 model, a .mdx, converted into a working .m3 model and keeping its textures? I'm going to assume that .blp's are not compatible with starcraft 2 so off the bat I know the textures would need to be converted to either .tga or .dds .
Does anyone know where I can get a .mdx importer for 3DS Max?
@ZeroAme: Go
i found these two things on google for you;
NeoDex and Art tools plugin for Max
ive never used these, nor can i test them, but this might be a good place to start
concerning your textures, whatever format they pop out of from the above linked programs, if you can open them into photoshop you can create .dds textures using this plugin for photoshop
hope that helps! cheers
@Tridgit: Go
Thanks Tridgit :)
And I guess I should have stated that I knew how to do the textures :P
@ZeroAme: Go
I had an inkling that you did, but i figured may as well say it just incase =)
if you do get this to work mind posting back on how it worked out? im sure later on there will be more peeps wondering the same thing
Of course :)