anyone seen any mind boggling UI's? im at the point where i need to make my main command bar UI, and i just cant seem to fit in with anything.... i really dont want to do the loading bar / WoW copy thing. ive been searching through the textures trying to scheme up a way to make a different style UI, but to no avail. im also making a zerg UI, which makes it a bit tougher IMO.
i was thinking about actually exporting and editing some pictures to concoct something, but file size is a bitch, running out of room! if anyone has any ideas or inspiration id sure appreciate it... i actually googles starcraft UI to see if i could get any ideas, but all i got was 'leaked' screenshots of sc2 ui from way back....
and on one last side rant (not staying on art, but with UI) is anyone having any success with a system for using dialog buttons to act as ability icons? like, i can make them work and all, but dont have an idea how to show cooldowns etc without bogging too much constantly updating code that id prefer to avoid. i sure wish theyd let us just link a 'dialog button' with another built in UI button and just modify it somehow..... or does anyone know how to make the mouse cursor change when clicking a dialog button?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
anyone seen any mind boggling UI's? im at the point where i need to make my main command bar UI, and i just cant seem to fit in with anything.... i really dont want to do the loading bar / WoW copy thing. ive been searching through the textures trying to scheme up a way to make a different style UI, but to no avail. im also making a zerg UI, which makes it a bit tougher IMO.
i was thinking about actually exporting and editing some pictures to concoct something, but file size is a bitch, running out of room! if anyone has any ideas or inspiration id sure appreciate it... i actually googles starcraft UI to see if i could get any ideas, but all i got was 'leaked' screenshots of sc2 ui from way back....
and on one last side rant (not staying on art, but with UI) is anyone having any success with a system for using dialog buttons to act as ability icons? like, i can make them work and all, but dont have an idea how to show cooldowns etc without bogging too much constantly updating code that id prefer to avoid. i sure wish theyd let us just link a 'dialog button' with another built in UI button and just modify it somehow..... or does anyone know how to make the mouse cursor change when clicking a dialog button?