in a map, im trying to make it, say if ive selected or clicked a zealot, that a shaded box/circle/line/square (anything), appears locally for just that player? almost like when you can set rally points how other players cant see them, and how to draw basic shapes? it doesnt have to be 'ground level' it could just be 'head level' and not have deform with terrain if anyone has any ideas???????
ive been searching through the galaxy natives for a hint as to what i may need to do, but most of it seems coded with dialogs and stuff.
what im thinking is if i imported an image, say a circle, or a cone, or a line, is there a way to attach it to a unit and only show it locally for a player (ie the one that clicks it, i dont need help with that, just the function/command that calls an image, attaches in to a unit/point etc... and only shows it for a set player (locally).
??? even if i could get this working with a built in image, i can import my own or edit the built in one to work for my omportede, i dont think thats an issue i cant work out my own, just attaching it to a part of the map locally....
interesting, but im confused, the cloaking effect was applied to target units i thought??? im trying to make it apply to a random space / area / shape. am i udnerstanding you correctly / wrong?
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in a map, im trying to make it, say if ive selected or clicked a zealot, that a shaded box/circle/line/square (anything), appears locally for just that player? almost like when you can set rally points how other players cant see them, and how to draw basic shapes? it doesnt have to be 'ground level' it could just be 'head level' and not have deform with terrain if anyone has any ideas???????
ive been searching through the galaxy natives for a hint as to what i may need to do, but most of it seems coded with dialogs and stuff.
what im thinking is if i imported an image, say a circle, or a cone, or a line, is there a way to attach it to a unit and only show it locally for a player (ie the one that clicks it, i dont need help with that, just the function/command that calls an image, attaches in to a unit/point etc... and only shows it for a set player (locally).
??? even if i could get this working with a built in image, i can import my own or edit the built in one to work for my omportede, i dont think thats an issue i cant work out my own, just attaching it to a part of the map locally....
Maybe you can give the cone / box you want to show a cloaking behaviour and remove the special see-through effect.
@PelleTM: Go
interesting, but im confused, the cloaking effect was applied to target units i thought??? im trying to make it apply to a random space / area / shape. am i udnerstanding you correctly / wrong?