You, right, looks better with improved texture of the gun part. Also, agree with the "reality point of view", and will consider it in furher models, but this one will be ok, because guns aren't supposed to fire simultaneously, but one after another, so the load won't look excessive.
Strange, I thought it's possible to add some transparency in "Opaque" blend mode, but it didn't work. So, had to use "Alpha Add" mode, and it appeared like this. So, looks like I like the non-transparent one a bit more.
Nice flower but the stem is too straight. Plants tend to buldge where the leaves are and grow toward light sources like the sun leaving them asymmetric.
yeah, I thought about but had to to watch polygon count, so there is nothing left to pull to locally expand the stem... but I made leaves' stems a bit wider where they originate from the main stem, so it look a bit more realistic now
btw, its impact effect will also look like a flower, but will be made of flame and explosion effects :)
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@DrSuperEvil: Go
You, right, looks better with improved texture of the gun part. Also, agree with the "reality point of view", and will consider it in furher models, but this one will be ok, because guns aren't supposed to fire simultaneously, but one after another, so the load won't look excessive.
And the NOD tower.
@Zolden: Go
me likey
And the Fat Cannon (pretty agly one, but I think it's ok - ugly and powerful)
And the Microwave Tower
And also the Tesla Coil
@Zolden: Go They are looking funny, the fat cannon made me think of the cannon from Super Mario 64 somehow.
The Pig Monument Turret
UPD: Retextured it a bit
Can't wait to see the finished map.
@JacktheArcher: Go
It will be a hybrid of TD, tug of war and something else. I've got the key idea in a dream, like Mendeeleev - his table of elements.
Crystal Turret
Make the crystals semi transparent.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Strange, I thought it's possible to add some transparency in "Opaque" blend mode, but it didn't work. So, had to use "Alpha Add" mode, and it appeared like this. So, looks like I like the non-transparent one a bit more.
You want the far end prismy thing to be less transparent while the rest has the same transparency as the mineral resource.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Ok, I'll check how minerals are done.
And another turret - Sonic Turret.
I like your progress rate. A model a day is pretty good. Heh.
@Dragoneles: Go
It's just a boring part of mapping, so, I'm trying to finish it as soon as possible.
Another Dune II related model - Deviator.
And the Flower Power Tower
@Zolden: Go
Nice flower but the stem is too straight. Plants tend to buldge where the leaves are and grow toward light sources like the sun leaving them asymmetric.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
yeah, I thought about but had to to watch polygon count, so there is nothing left to pull to locally expand the stem... but I made leaves' stems a bit wider where they originate from the main stem, so it look a bit more realistic now
btw, its impact effect will also look like a flower, but will be made of flame and explosion effects :)