Flow of things brought me to developing a game on Unity 3D. It has in-game particles/ribbons editor, so no max needed to create those. Though, tanks made in max. And shader is jsut the same as sc2 uses.
I'm making a crystals based race. And one of units will have an ability to disseminate a ray of white light on a spectrum of rainbow (like on that Pink Floyd album), to spread a one target high damage to multiple targets. So, made this prism model.
Some - abstract tower-looking shapes, a bit like chess pieces.
Some - glassified humanoid creatures from other games.
I wouldn't mess with glass that much, it's hard to make it look good. But it's logically following from map's design (there are 7 kinds of resources, and each race correspond to one of them, and the "crystals" is the last one to create a race for). You can see, that the only good looking creature so far is that dude from Storm brought by TaylorMouse. I used that model cause Delphinium made a stone-based death anim, where the guy falling into pieces, and it fit the glass design pretty precisely. But also, good mesh quality and well made normal map made the glass thing work.
Yea, there are some, but their shaders aren't even transparent. Just creatures with black-purple diffuse color scheme. I have a whole WoW of creatures like that. My purpose was to make models have transparency and refraction, but still look like tangible volumous units, not just like ghosts. Also, their abils and existance rather tend to abstract geometry rather than creaturistic.
So, a unit that emits rays looks like a lighthouse, and a unit that focuses the light to deal higher damage looks like a magnifying glass. Decorated with shitty gems.
If you mean those rainbow flares on shell faces, it's environment map's effect, it "slides" along the surface while view angle changes, and supposed to fake that model reflects surrounding stuff. I just used rainbow texture.
If you mean those rainbow flares on shell faces, it's environment map's effect, it "slides" along the surface while view angle changes, and supposed to fake that model reflects surrounding stuff. I just used rainbow texture.
No i really meant about that big tank that was actually aiming up and down, depending on targeting a zergling or an air unit.. that would feel perfect on my model too..
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Adun Toridas :)
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Funny domino effects there and the vids. Amazing models! Man when are they gonna make a new RTS like war3 with more of these new units and races.
Flow of things brought me to developing a game on Unity 3D. It has in-game particles/ribbons editor, so no max needed to create those. Though, tanks made in max. And shader is jsut the same as sc2 uses.
I'm making a crystals based race. And one of units will have an ability to disseminate a ray of white light on a spectrum of rainbow (like on that Pink Floyd album), to spread a one target high damage to multiple targets. So, made this prism model.
@Zolden: Go
That sounds freaking awesome. Will these be humanoid or just killer geometric shapes? Either way I can't wait to see that ability.
@JacktheArcher: Go
Shape killers would be pretty neat.
@JacktheArcher: Go
Some - abstract geometrical shapes.
Some - abstract tower-looking shapes, a bit like chess pieces.
Some - glassified humanoid creatures from other games.
I wouldn't mess with glass that much, it's hard to make it look good. But it's logically following from map's design (there are 7 kinds of resources, and each race correspond to one of them, and the "crystals" is the last one to create a race for). You can see, that the only good looking creature so far is that dude from Storm brought by TaylorMouse. I used that model cause Delphinium made a stone-based death anim, where the guy falling into pieces, and it fit the glass design pretty precisely. But also, good mesh quality and well made normal map made the glass thing work.
You need to look at other glass based beasts for inspiration. Rise of Nations: Rise of Legends had a few.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yea, there are some, but their shaders aren't even transparent. Just creatures with black-purple diffuse color scheme. I have a whole WoW of creatures like that. My purpose was to make models have transparency and refraction, but still look like tangible volumous units, not just like ghosts. Also, their abils and existance rather tend to abstract geometry rather than creaturistic.
So, a unit that emits rays looks like a lighthouse, and a unit that focuses the light to deal higher damage looks like a magnifying glass. Decorated with shitty gems.
How's your Ph.D?
Still think your tower looks like a potion bottle.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Me too >.> I think any crystal pyramid with a ball on top is going to though.
Some ship/saucer models I created for my unity space shmup game this summer.
Nice space mine.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
explosion of a dark magic reservoir
paladin's death animation
@Zolden: Go
That's quite fitting. Will you release the paladin as well? (I assume it's the knight from diablo.)
@JacktheArcher: Go
Yea, that guy.
soo many really interesting things in here O.o I didn't even know parts of the models can aim up in sc2, for an example and that glass-turtle
Adun Toridas :)
Holy beefsteak!
@Veratai: Go
If you mean those rainbow flares on shell faces, it's environment map's effect, it "slides" along the surface while view angle changes, and supposed to fake that model reflects surrounding stuff. I just used rainbow texture.
@abvdzh: Go
You right, need more blood.
No i really meant about that big tank that was actually aiming up and down, depending on targeting a zergling or an air unit.. that would feel perfect on my model too..
Adun Toridas :)