I asked for that, Trust me you dont want it ThunderLord, It looks like crap. Utter crap :P, Particle emitters only function in a Sphere, sooo the wider it is the taller it is. it look crappy. imma try to change and make my own hero glow I got 3ds maxx so imma try.
I nearly resumed my work on Rise of Legends mod, and next thing to do is to implement the Cuotle race. I've a bit improved modelling skills, so modells will be better.
Yea, red lines will glow, in case new m3 exporter features work like I think they work (didn't try 'em yet). Otherwise I'd have to add an additional emissive map, which isn't desirable.
And yes, I'll fix the older models, since they don't even have normal maps.
Moon gorilla isn't actually a cuotl unit, rather an unique neutral, but I probably could create it, why not.
Just started modelling cuotle, that fighter is the first one. I'll post screens here, so you will see when Czin is done. But heroes will come after units, because still I'm not sure what is the best way to texture Cuotl race, so want to experiment on units first, to start making heroes with all the experience, to make 'em as good as possible.
Realy? Don't remember. I do remember some models had variations, like a rusty clockworkman. But why would I need 'em. Don't plan campaign, just multiplayer battles.
And that feature works, which makes team colors glow without additional emissive map.
I never had an idea, why its train button has sculp on it. Until I started to remake the model. It wasn't recognizible in RoL. And it was flat. I just remade close to its original look.
@Antimatterthunder: Go
I asked for that, Trust me you dont want it ThunderLord, It looks like crap. Utter crap :P, Particle emitters only function in a Sphere, sooo the wider it is the taller it is. it look crappy. imma try to change and make my own hero glow I got 3ds maxx so imma try.
I nearly resumed my work on Rise of Legends mod, and next thing to do is to implement the Cuotle race. I've a bit improved modelling skills, so modells will be better.
There is cuotle fighter (light air unit):
@Zolden: Go
I assume those red lines will eventually glow in the team colour?
Also will you eventually revisit your older models to give them an update?
Cant wait till you make the Moon Gorilla
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@DrSuperEvil: Go
Yea, red lines will glow, in case new m3 exporter features work like I think they work (didn't try 'em yet). Otherwise I'd have to add an additional emissive map, which isn't desirable.
And yes, I'll fix the older models, since they don't even have normal maps.
Moon gorilla isn't actually a cuotl unit, rather an unique neutral, but I probably could create it, why not.
You done Czin yet?
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Just started modelling cuotle, that fighter is the first one. I'll post screens here, so you will see when Czin is done. But heroes will come after units, because still I'm not sure what is the best way to texture Cuotl race, so want to experiment on units first, to start making heroes with all the experience, to make 'em as good as possible.
Storm Disc
@Zolden:
Your getting better, your deff getting better.
Do not forget in the campaign there were upgraded stormdiscs with their own model.
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@DrSuperEvil: Go
Realy? Don't remember. I do remember some models had variations, like a rusty clockworkman. But why would I need 'em. Don't plan campaign, just multiplayer battles.
And that feature works, which makes team colors glow without additional emissive map.
Death sphere will look like this. Not sure about the central particle though. THis time I took texture from screenshot, so it look kinda alike.
Very interesting! I tested a bit of the Normal Map, I'm sending results.
I remember the central skulls being more of a feature and not just flat.
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@DrSuperEvil: Go
I never had an idea, why its train button has sculp on it. Until I started to remake the model. It wasn't recognizible in RoL. And it was flat. I just remade close to its original look.
Must have just been my imagination then.
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Made a castle for TwoDie's Age of Knights map
Like the upper roof texture, lower rampart roofs need work though. Also maybe some iron braces on the door?
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@DrSuperEvil: Go
Well, TwoDie decided to remake the model and retexture it, so now it looks like this after his fixes.
Nice work Zolden!
@Zolden: Go
Nice normal texture but my comment about the door still stands.
http://www.flickr.com/photos/davidswilson/4457405579/
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