I have some .md3 and .mdx files that I need to convert into .m3 files and I would like to "employ" someone for this task
Of course, by "employ" I mean I would credit you. You will not actually be paid..
I have no idea how to import them correctly. The first time, i got a purple thingy, the second time i got a null model (sphere checkerboard)
It would be useful if someone imported them into a map and set it up because i know how to import it from other maps and that will hopefully work better.
plz help
move the m3 files and the assets folder somewhere, the assets folder must not be changed (it is extremely important).
Then, import, choose the place where you've put the files as the directory. Check the m3 files and the texture files that you want, be sure that the textures files are still in assets/textures.
what did you do on this?
theres just a marine and zergling with an "ace of spades" model
EDIT: O, w8, how did you do this? it looks exactly the same as mine...
Sephiroth.m3 didn't have the right texture, it was an icon texture
Weapon.m3 didn't have the right texture, it just doesn't fit on the model
''jml'' reacted strangely to conversion, it seems that the alternate and normal form are overlapping, I don't have time to figure why they aren't hiding like they should do normally...
The effects models (bagua, wings, etc.) aren't all perfect, I think it was a matter of tweaking the material and/or texture.
Are you providing everything? Textures + models or do we have to look up for them?
If you already have them, send them away and I'll gladly convert them for you.
I also recommend this tutorial: http://www.sc2mapster.com/forums/resources/tutorials/8299-galaxy-noobs-wow-to-sc2-in-30-seconds-no-3dmax/#p1
@jaxter184: Go
There you go, some animations didn't convert properly, probably because of the way they were naming Animation sequences in W3.
Except that, it was 3 times easier than I thought it would be to convert mdx to m3. :-)
I am pretty sure the essential is there.
Hope it's enough because I'm not touching this anymore :-p
Link Removed: http://www.mediafire.com/?ezd69us6p8u41o6
@jaxter184: Go
move the m3 files and the assets folder somewhere, the assets folder must not be changed (it is extremely important).
Then, import, choose the place where you've put the files as the directory. Check the m3 files and the texture files that you want, be sure that the textures files are still in assets/textures.
@jaxter184: Go
Works fine for me o.0'. Have you tried to close and reopen the editor? Anyway, check this map.
Link Removed: http://www.mediafire.com/?p3c8tv3zhu7rc95
@jaxter184: Go
hem ,are you sure you are not opening one of your map with the same name (Test)??? Because it works fine for me when I download it o.0'.
There is no unit placed in my map, only imported stuff.
@jaxter184: Go
It depends, something isn't working right? I can still try to fix small stuff
@jaxter184: Go
I will also need textures for that, not only the mdx
@jaxter184: Go
Yes, but I will have to converted them into .dds
@jaxter184: Go
That's the best I could do for now
Sephiroth.m3 didn't have the right texture, it was an icon texture
Weapon.m3 didn't have the right texture, it just doesn't fit on the model
''jml'' reacted strangely to conversion, it seems that the alternate and normal form are overlapping, I don't have time to figure why they aren't hiding like they should do normally...
The effects models (bagua, wings, etc.) aren't all perfect, I think it was a matter of tweaking the material and/or texture.
Link Removed: http://www.mediafire.com/?vcvj91wfa9r4j3c